Outreach (board game)

Outreach is a strategic board game designed by Irad Hardy and published by SPI in 1976. The players gather resources to expand their empires through the Milky Way galaxy. Although the term was not used at the time, Outreach is an example of the 4X genre. Many of the gameplay elements are adapted from the earlier SPI game, Starforce: Alpha Centauri.

Outreach
The Conquest of the Galaxy, 3000AD
Cover art
Designer(s)Irad Hardy
Publisher(s)SPI
Publication dateJanuary 1, 1976 (1976-01-01)
Years active1976 to 1982
Genre(s)Board game, Wargame
Players1 to 4
Playing time6 or more hours
Random chancesome
Skill(s) requiredStrategy
Material(s) requiredpens and paper

Gameplay

Outreach continues the game universe originated in StarForce,[1] where starflight is achieved through telepathy[lower-alpha 1] and occurs instantaneously. The game's fleets and stargates represent massed sentient activity that powers movement.

The Outreach playfield consists of a hex map covering approximately 13 of the galaxy. Hexes on the majority of the map are of one of three types, differing in their stellar density and the types of resources. There are an additional two types of hexes in the galactic core. Each hex is about 1200 light years across, so different race's fleets can inhabit a single hex without meeting. Combat can only be achieved by first finding the opposing force, which is subject to a number of factors.[2]

Fleets are represented by a single marker on the map, but contain multiple ships of three basic types. The details of the fleet makeup are recorded separately which adds a level of bookkeeping to the gameplay. Ship movement is effected by random events that may cause a fleet to "scatter" and be lost, so traveling long distances is very difficult until the player improves their tech level. There are a number of random events like these in the game, but they can be affected by the user spending their resources so the outcomes are rarely purely random.[2]

As is the case of the related game, StarForce, the game ultimately proceeds by building StarGates, space stations that lay claim to a hex. These generate resources which are used to build tech levels, fleets and affect the outcome of the random events.[2]

Reception

Lynn Willis reviewed Outreach in The Space Gamer No. 9.[1] Willis concluded that "Outreach is highly playable and wildly variable. Counting time in centuries, it is logical, realistic [...] and evocative. The components are a very high quality."[1]

Eric Goldberg reviewed Outreach in Ares Magazine #1, rating it a 6 out of 9.[3] Goldberg commented that "Outreach has enough play value to entertain the first few times it is played, but then degenerates into a mathematical puzzle. Still, the ideas and general direction of the design allow the enterprising player to design a much better game."[3]

Notes

  1. In a fashion similar to Dune.
gollark: I disagree utterly. And they didn't refuse to in any case.
gollark: In my opinion.
gollark: It is not reasonable to threaten to significantly harm people over this.
gollark: Not that I think it would have been reasonable even if they actually had said it was "their" bug.
gollark: With an obvious link to your binary even.

References

  1. Willis, Lynn (December 1976 – January 1977). "Reviews". The Space Gamer. Metagaming (9): 25.
  2. "Outreach: The Conquest of the Galaxy, 3000AD". Boardgame Geek.
  3. Goldberg, Eric (March 1980). "A Galaxy of Games". Ares Magazine. Simulations Publications, Inc. (1): 29.
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