Machines at War

Machines at War is a real-time strategy video game developed by Isotope 244.[1] It is the predecessor of Land Air Sea Warfare.

Machines at War
Logo of the game
Developer(s)Isotope 244
Designer(s)James Bryant
Platform(s)Windows
Mac OS X
Windows Mobile
Release2007
Genre(s)Real-time strategy
Mode(s)Single Player

Gameplay

The gameplay is inspired by the seminal Command & Conquer series. However, Machines at War does not feature infantry units or navy units.

Reception

  • Out of Eight PC Game Reviews called it "A straightforward RTS game with some clever ideas" and rated it 6/8.[2]
  • Software Review Boffin gave the Mac version 5 stars out of 5 and the Silver badge.[3]
  • Inside Mac Games rated the Mac version with 5/5 and praised the destructible environment. However, it was criticized that "the only option is to play a quick skirmish against up to three computer opponents".[4]
gollark: You also can't do that, because the designers of TLS are not entirely idiots and certificate verification exists.
gollark: What? I'm pretty sure you can't just arbitrarily read input on other people's computers, unless they have really insecure wireless keyboards.
gollark: Yes, NSFW scanning is an extremely difficult unsolved problem.
gollark: Since when have English rules been *consistent*?
gollark: Both the probabilities he quotes are, as stated, for the same thing (ish); multiplication would be appropriate if they were two independent events, which they are not.

References

This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.