Interaction information

The interaction information (McGill 1954), or amounts of information (Hu Kuo Ting, 1962) or co-information (Bell 2003), is one of several generalizations of the mutual information.

Interaction information expresses the amount information (redundancy or synergy) bound up in a set of variables, beyond that which is present in any subset of those variables. Unlike the mutual information, the interaction information can be either positive or negative. This confusing property has likely retarded its wider adoption as an information measure in machine learning and cognitive science. These functions, their negativity and minima have a direct interpretation in algebraic topology (Baudot & Bennequin, 2015).

The three-variable case

For three variables , the interaction information is given by

where, for example, is the mutual information between variables and , and is the conditional mutual information between variables and given . Formally,

and

It thus follows that

For the three-variable case, the interaction information is the difference between the information shared by when has been fixed and when has not been fixed. (See also Fano's 1961 textbook.) Interaction information measures the influence of a variable on the amount of information shared between . Because the term can be larger than — for example, when both and have a joint effect on but are independent of each other without knowing , the interaction information can be negative as well as positive. Positive interaction information indicates that variable inhibits (i.e., accounts for or explains some of) the correlation between , whereas negative interaction information indicates that variable facilitates or enhances the correlation between .

Interaction information is bounded. In the three variable case, it is bounded by (Yeung 91)

Example of positive interaction information

Positive interaction information seems much more natural than negative interaction information in the sense that such explanatory effects are typical of common-cause structures. For example, clouds cause rain and also block the sun; therefore, the correlation between rain and darkness is partly accounted for by the presence of clouds, . The result is positive interaction information .

Example of negative interaction information

The case of negative interaction information seems a bit less natural. A prototypical example of negative has as the output of an XOR gate to which and are the independent random inputs. In this case will be zero, but will be positive (1 bit) since once output is known, the value on input completely determines the value on input . Since , the result is negative interaction information . It may seem that this example relies on a peculiar ordering of to obtain the negative interaction, but the symmetry of the definition for indicates that the same negative interaction information results regardless of which variable we consider as the interloper or conditioning variable. For example, input and output are also independent until input is fixed, at which time they are totally dependent (obviously), and we have the same negative interaction information as before, .

This situation is an instance where fixing the common effect of causes and induces a dependency among the causes that did not formerly exist. This behavior is colloquially referred to as explaining away and is thoroughly discussed in the Bayesian Network literature (e.g., Pearl 1988). Pearl's example is auto diagnostics: A car's engine can fail to start due either to a dead battery or due to a blocked fuel pump . Ordinarily, we assume that battery death and fuel pump blockage are independent events, because of the essential modularity of such automotive systems. Thus, in the absence of other information, knowing whether or not the battery is dead gives us no information about whether or not the fuel pump is blocked. However, if we happen to know that the car fails to start (i.e., we fix common effect ), this information induces a dependency between the two causes battery death and fuel blockage. Thus, knowing that the car fails to start, if an inspection shows the battery to be in good health, we can conclude that the fuel pump must be blocked.

Battery death and fuel blockage are thus dependent, conditional on their common effect car starting. What the foregoing discussion indicates is that the obvious directionality in the common-effect graph belies a deep informational symmetry: If conditioning on a common effect increases the dependency between its two parent causes, then conditioning on one of the causes must create the same increase in dependency between the second cause and the common effect. In Pearl's automotive example, if conditioning on car starts induces bits of dependency between the two causes battery dead and fuel blocked, then conditioning on fuel blocked must induce bits of dependency between battery dead and car starts. This may seem odd because battery dead and car starts are already governed by the implication battery dead car doesn't start. However, these variables are still not totally correlated because the converse is not true. Conditioning on fuel blocked removes the major alternate cause of failure to start, and strengthens the converse relation and therefore the association between battery dead and car starts. A paper by Tsujishita (1995) focuses in greater depth on the third-order mutual information.

Positivity for Markov chains

If three variables form a Markov chain , then , but . Hence, we concluded that

The four-variable case

One can recursively define the n-dimensional interaction information in terms of the -dimensional interaction information. For example, the four-dimensional interaction information can be defined as

or, equivalently,

The n-variable case

It is possible to extend all of these results to an arbitrary number of dimensions. The general expression for interaction information on variable set in terms of the marginal entropies is given by Hu Kuo Ting (1962), Jakulin & Bratko (2003).

which is an alternating (inclusion-exclusion) sum over all subsets , where . Note that this is the information-theoretic analog to the Kirkwood approximation.

Difficulties interpreting interaction information

The possible negativity of interaction information can be the source of some confusion (Bell 2003). As an example of this confusion, consider a set of eight independent binary variables . Agglomerate these variables as follows:

Because the 's overlap each other (are redundant) on the three binary variables , we would expect the interaction information to equal bits, which it does. However, consider now the agglomerated variables

These are the same variables as before with the addition of . Because the 's now overlap each other (are redundant) on only one binary variable , we would expect the interaction information to equal bit. However, in this case is actually equal to bit, indicating a synergy rather than a redundancy. This is correct in the sense that

but it remains difficult to interpret.

Uses

  • Jakulin and Bratko (2003b) provide a machine learning algorithm which uses interaction information.
  • Killian, Kravitz and Gilson (2007) use mutual information expansion to extract entropy estimates from molecular simulations.
  • LeVine and Weinstein (2014) use interaction information and other N-body information measures to quantify allosteric couplings in molecular simulations.
  • Moore et al. (2006), Chanda P, Zhang A, Brazeau D, Sucheston L, Freudenheim JL, Ambrosone C, Ramanathan M. (2007) and Chanda P, Sucheston L, Zhang A, Brazeau D, Freudenheim JL, Ambrosone C, Ramanathan M. (2008) demonstrate the use of interaction information for analyzing gene-gene and gene-environmental interactions associated with complex diseases.
  • Pandey and Sarkar (2017) use interaction information in Cosmology to study the influence of large-scale environments on galaxy properties.
gollark: If death dies, do people stop being erased from the server?
gollark: So if you attack it REPEATEDLY you can kill death?
gollark: Exciting. Can you win?
gollark: ++delete <@319753218592866315> (puppy execution)
gollark: They're working to push the boundaries of magic knowledge.

References

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