Hell Let Loose

Hell Let Loose is a multiplayer first-person shooter video game[4] developed by Australian[5] studio Black Matter and published by Team17 and released for Microsoft Windows.[3]

Hell Let Loose
Developer(s)Black Matter[1]
Publisher(s)Team17[1]
Director(s)Maximilian Rea[2]
Programmer(s)Roman Kramar, James Baxter[2]
Artist(s)Rick Echler, Mikhail Fomenko, Stanislav Ostrikov, Olga Tishchenko, Stefan Engdahl, Danny Ivan Flu, Danyal Davies, Tom Harle[2]
EngineUnreal Engine 4[3]
Platform(s)Microsoft Windows
Release6 June 2019 (early access)
Genre(s)First-person shooter
Mode(s)Multiplayer

The game was announced via a successful Kickstarter campaign in 2017,[1] where it raised US$220,000.[3] It was released on Steam as an early access title on 6 June, 2019.[6] The game is set during World War II and runs on Unreal Engine 4.[3]

Gameplay

Matches play out as 100-player battles between two teams,[7] each consisting of multiple smaller units of up to six players.[4] As of October 2019, two game modes exist in the game: Warfare and Offensive. In both modes, the map is divided into sectors that each team seeks to capture and control. In the Warfare mode, the game is won by either controlling all sectors at a given point in time, or by controlling a majority of them when the timer runs out. In the Offensive mode, a defending team is in control of all sectors at the beginning of the match, and the objective for the opposing side is then to capture all of them before the timer runs out.[8]

Communication is intended as a central gameplay aspect by the developers.[9] Each unit may be led by a single officer, who can communicate with other officers and the commander through a "leadership" voice channel. Similarly, there are unit-only and proximity voice channels as well. As an alternative to voice communication, players also have access to a team-wide text chat.

Development

After about two years of initial development and testing following the launch of its Kickstarter campaign,[10] the game released on Steam as an early-access title on June 6, 2019 — the 75th anniversary of the Normandy landings.[6]

Map design

External image
Map design
A developer example illustrating map design based on street level images of Sainte-Marie-du-Mont, Manche.
Source: Kickstarter campaign.[11]

The playable maps in the game are designed based on historical WWII theaters of war by combining satellite imagery, archival aerial photography and street-level recreation.[11] According to the developers, the map for Norman town Sainte-Marie-du-Mont is "a 1:1 scale battlefield" recreated through the aforementioned methods.[11]

References

  1. Dominic Tarason (2018-11-28). "Team 17 to publish hundred-player WW2 shooter Hell Let Loose". Rock, Paper, Shotgun. Archived from the original on 2019-10-29.
  2. "PRESS KIT". Presskit. Hell Let Loose. 2019-10-30. Archived from the original on 2019-10-29.
  3. Tom Phillips (2018-11-28). "There's another WW2 shooter in development". Eurogamer. Archived from the original on 2019-10-29.
  4. Mostafa Hossam (2019-06-11). "Hell Let Loose Preview (Early Access)". The Indie Game Website. Archived from the original on 2019-10-29.
  5. "Black Matter". LinkedIn. Retrieved 2019-11-02.
  6. Dominic Tarason (2019-06-07). "Hell Let Loose dives into the hundred-player trenches of early access". Rock, Paper, Shotgun. Archived from the original on 2019-10-29.
  7. Black Matter (2018-11-28). "This is Hell Let Loose!". Steam Community. Archived from the original on 2019-10-31.
  8. Black Matter (2019-10-04). "Developer Briefing #43 - Introducing the Offensive Gamemode!". Steam Community. Archived from the original on 2019-10-31.
  9. "Hell Let Loose". Team17. Archived from the original on 2019-11-03.
  10. Chris Smith (2019-05-28). "Driving a tank in 'Hell Let Loose' is the most fun I've ever had playing a first-person shooter". Boy Genius Report (BGR). Archived from the original on 2019-11-03.
  11. "Hell Let Loose". Kickstarter. Archived from the original on 2019-10-30.
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