Helicops (video game)

Helicops is a video game developed by 7th Level, which was released on March 31, 1997. The game is a first-person shooter where the player takes control of a special combat helicopter. The game's briefings and character looks are inspired by anime.

Helicops
Developer(s)7th Level
Platform(s)PC
ReleaseMarch 31, 1997
Genre(s)First-person shooter
Mode(s)Single-player

Storyline

After a major earthquake, the city of Tokyo is destroyed. Afterwards, a new city is created, called NeoTokyo. It is a technologically advanced society and the frontier of humanity's science. However, a new threat arises. An international criminal syndicate, known as Nemesys, led by Maxwell Giger, takes over the city with military force. Now, only a specially-designed squad of cops piloting high-tech combat helicopters can save NeoTokyo. Each of five combat pilots have their own archenemy among the ranks of Giger's five lieutenants. Upon choosing the one of pilots, the player has to complete four missions against Nemesys leaders. Then, another mission follows, where the player has to take down a leader who is the pilot's personal enemy. One final mission follows, where the player confronts Maxwell Giger himself and thwarts his plan to launch nuclear missiles.[1]

Gameplay

The game has five characters to choose from, as well as five different helicopters, each with its own speed and ammo types. The character selection alters only the order in which the missions are given. While controlling the helicopter from the first-person view, the player navigates through levels, which range from city landscapes to gigantic caves. The game consists of six missions, each with about three levels. Using up to four ammo types, the player has to complete a specific task in each level, ranging from saving civilians and destroying an enemy vehicle to locating an artifact and destroying a specific building.[1]

gollark: They kind of already have, but pretty mild ones.
gollark: There was a buffer or something it needed which didn't seem to exist because of me hackily patching stuff together, so I just assumed 512 bytes was enough.
gollark: There are probably horrible issues in the code I hackily tweaked, but I can't see them and it doesn't cause immediate crashing, so I ignored it.
gollark: It leaks 28 bytes of memory once, because I thought it wasn't worth adding extra code to deallocate it on exit.
gollark: Although the current version, as far as I can tell, lacks any issues except a *minor* memory leak.

References

  1. "HeliCOPS Review". Gamespot. Retrieved 20 March 2020.
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