Heiankyo Alien

Heiankyo Alien (平安京エイリアン, Heian-kyō Eirian) is a video game created by the University of Tokyo's Theoretical Science Group (TSG) in 1979.[1][2] The game was originally developed and released as a personal computer game in 1979, and was then published by Denki Onkyō Corporation (電気音響株式会社, Denki Onkyō Kabushiki Gaisha) as an arcade game in May 1980.[1] The game has been ported to several other gaming systems since its original release.

Heiankyo Alien
Arcade promotional sales flyer.
Developer(s)Theoretical Science Group
Publisher(s)Denki Onkyō
Designer(s)Tatsu Kawakami
Programmer(s)Mitsutoshi Tabata
Platform(s)Arcade, PC-88, Apple II, Game Boy, Super Famicom, Windows, Mobile phone
Release
  • JP: November 1979
Genre(s)Maze
Mode(s)Single-player, multiplayer
Arcade systemSega VIC Dual
CPUZilog Z80
SoundAmplified Mono (one channel)
DisplayRaster graphics

Gameplay

Screenshot from the arcade version. The player (bottom right) is digging a hole to trap incoming enemies.

The player controls a Heian period police officer (kebiishi (検非違使)) who must defend the capital city (Heian-kyō (平安京)) from an alien invasion by digging holes in the ground and filling them back up after an alien falls inside. The player scores points for every alien trapped, and the quicker the hole is filled up after the alien falls in, the higher the number of points are scored. The aliens increase in number as the levels progress, and they can escape from holes after a certain period of time elapses or if another alien passes above their hole. The player loses if he comes in contact with an alien. There is a time limit for each level, and the number of aliens increases drastically when this limit is reached, essentially preventing the player from completing the level.

The player can enter his name on the arcade machine if a high score is reached. In the original version of the game, a unique cursor is employed where the player selects a letter by having his character walk through the street that displays the desired letter. The game also contains a two-player mode, where the players can either alternate turns or play on the same screen simultaneously.

The arcade version uses a Zilog Z80 microprocessor, and the arcade system board used is a copied version of the one used by Sega's Head On. Since the original system board itself was a copy, Heian-kyō Alien's system board was easily duplicated, and many of the units distributed to arcade centers were "copies of a copy" created by other companies. Few of the original units manufactured by Denki Onkyō remain in place today.[3]

Development

Heiankyo Alien was created by the Theoretical Science Group, a small group of students at the University of Tokyo in Tokyo, Japan — established in 1959, they focused primarily on computer science and soldering, among other similar activities.[3] After the Japanese video game market began to "cool off" from the success of Taito's Space Invaders, a column in Weekly Asagi magazine named "Dekigotorogy" appeared, which ran a feature named "In Search of the next Space Invaders" based around the company visiting several different computer clubs across the country in search of potential games to topple the success of Space Invaders.[3] After visiting the Toudai PC Club in the University of Tokyo and finding their game to be uninspiring, they soon visited the Theoretical Science Group only to have the same reaction. Over the course of two days, the group held meetings on the first floor of the student union building to brainstorm potential game ideas.[3]

The idea of the game was conceived by Tatsu Kawakami, beginning as a game themed around the player laying down traps in a house to catch cockroaches — feeling that the idea gave the player too much free movement, it was revised to make the playfield resemble a Go board.[3] The cockroaches were changed to aliens due to the film Alien premiering around the same time.[3] The Go-like board was slightly tweaked to resemble a cityscape; after multiple real-world areas were suggested, such as Kyoto, Japan and San Francisco, California, the team ultimately decided to base it on the capital city of Heian-kyō, with the player being changed to a Heian period police officer.[3] The idea was submitted to Weekly Asagi, who published it in their column shortly after.[3] Not wanting their idea to go to waste, the group began programming the game on an Apple II computer; however, it suffered from bad optimization and long load times.[3] It was then reworked using the computer's low-resolution mode, which replaced all of the in-game graphics with colored blocks.[3]

After the idea for the game was published in Weekly Asagi, Japanese game studio Denki Onkyō expressed interest in it and had the group meet with them at their headquarters in Ōta, Tokyo.[3] Being presented with the corrected Apple II version, Denki approved of the game and hired the group to work for them and make it a full game — prior to this, the Theoretical Science Group briefly visited Namco and Sega, who also expressed interest in the game.[3] Development lasted for roughly three months.[3] Programmers coded the game on a Z80 assembler, where another would take the code, burn it to a ROM board and test the program to make sure it worked.[3] A candy power-up item that caused all aliens to stop moving for a brief moment of time, a homage to the Kuchisake-onna monster from Japanese folklore, was considered but later scrapped as it complicated the game's controls.[3] A time limit was later added to prevent the game from going on forever, while the map was slightly modified to keep the game from becoming too boring.[3] The player's death animation, depicting an angel floating up off the screen, was made as a last-minute addition by request from Denki.[3] The game was originally subtitled Otoshiana Game, meaning "Pitfall Trap Game", which was cut later on.[3]

Heiankyo Alien was presented at the 1979 Amusement Machine Show held in the Harumi area of Chūō, Tokyo.[3] The team discovered a bug during its presentation that caused a chunk of the maze to disappear if too many coins were inserted, which allowed enemies to escape the maze and scramble the game's data.[3] Programmer Mitsutoshi Tabata recalls players attempting to memorize the patterns of the enemies.[3] The game was released for arcades in Japan in November 1979,[4] while a PC release was produced the same year.[3]

Reception

Reception
Review score
PublicationScore
AllGame[5]

Heiankyo Alien was widely successful when it was first released, being praised for its originality and element of strategy. The Japanese manga Game Center Arashi, which featured a story based on Heiankyo Alien, is believed to have attributed to the game's success due to its usage of terminology and strategies made by other players[6] — author Misuru Sugaya has stated that Heiankyo Alien remains his favorite game, and claims to play it regularly on his computer.[6]

The Game Boy release was more negatively received. In a 1998 retrospective review, Allgame criticized it for lacking replay value and "boring" concept.[5]

Arcade versions

Many copied arcade versions of the game exist with differences in background color and sound effects. Taito Corporation produced a version with a light-blue background that recycled many sound effects from Head On. The unit's cabinet and instruction card were created specifically for the version by Taito, but it is not known whether the version was a licensed manufacture or a copy. Hōei Sangyō (now Banpresto) produced an arranged version called Time Alien where alien movements are much quicker (however, the game lags whenever the player tries to dig or fill up a hole). In 1980, a North American version titled Digger (unrelated to the Canadian computer game Digger) was created by Sega and Gremlin Industries, with minor changes in appearance.[7]

Ports

Meldac released a Game Boy version of the game in Japan and North America in 1990. This port includes a remake version where a new type of alien appears to chase after the player's character. The game was also ported to the Super Famicom by Nihon Bussan in 1995 as Nichibutsu Arcade Classics 2: Heiankyo Alien. The company had previously released a licensed remake titled Kid no Hore Hore Daisakusen. The game was also made available for the Microsoft Windows operating system in 1999 by Hyperware, and various mobile phone versions are available on i-mode, Vodafone live!, and EZweb.

Influenced games

Space Panic (1980) and its clones (e.g. Apple Panic) also feature trappable aliens while Lode Runner's (1983) enemies are human guards. Doraemon Meikyū Daisakusen (1989) and Boomer's Adventure in ASMIK World (1989) are later examples. The Commodore VIC-20 cartridge game Alien appears to be a direct clone of Heiankyo Alien.

References

  1. 東大の頭脳に挑戦!「平安京エイリアン」 (in Japanese). IT Media +D Games. 2008-04-20. Retrieved 2008-07-31. (Translation)
  2. "G-mode Press Release". G-Mode. Archived from the original on July 3, 2007. Retrieved 2008-07-31.
  3. Enomoto, Shinichi; Tane, Kiyoshi; Abe, Hiroki (May 2002). 超アーケード (in Japanese). Ohta Books. pp. 10–23. ISBN 4872336704. Archived from the original on 31 May 2017. Retrieved 23 October 2019.
  4. Akagi, Masumi (13 October 2006). 電気音響 (Denki Onkyo). アーケードTVゲームリスト 国内•海外編 (1971-2005) (in Japanese) (1st ed.). Amusement News Agency. p. 50. ISBN 978-4990251215.
  5. Sutyak, Jonathan (1998). "Heiankyo Alien - Review". Allgame. Archived from the original on 16 November 2014. Retrieved 23 October 2019.
  6. Jankiewicz, Joshua (17 July 2014). "Heiankyo Alien". Hardcore Gaming 101. Archived from the original on 19 April 2019. Retrieved 23 October 2019.
  7. "Digger Videogame by Sega/Gremlin (1980)". International Arcade Museum. Retrieved 2008-07-31.
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