Harvest: Massive Encounter

Harvest: Massive Encounter is a real-time strategy indie video game developed and published by Oxeye Game Studio. It was released on March 5, 2008. The game was awarded a second place in the Swedish Game Awards 2007.[1]

Harvest: Massive Encounter
Developer(s)Oxeye Game Studio
Publisher(s)Oxeye Game Studio
Platform(s)Mac OS X, Windows, Linux
ReleaseMarch 5, 2008
Genre(s)Real-time strategy/Tower Defense
Mode(s)single player, multiplayer

Gameplay

The game, regardless of mode, leaves the player with a small base with two power generators and three power links. The player would then use the starting money to begin mining operations and setting up defensive lasers.

Depending on the game mode, various waves of aliens will approach. The player can build lasers and missile turrets to destroy them. The player can increase the power of a single laser by linking it together with others. This yields a more powerful beam at the expense of the total number of lasers. The missile turrets can be upgraded to either a long range cruise missile that will swarm targets, or storm missiles which have an area of effect but smaller alien detection range.

The game features a "creative mode" in which various modes can be emulated. Players can enable "Infinite Money" to creatively construct a base without limitation. Creative mode allows instant placement of enemy ships to test out defenses.

Reception

Harvest: Massive Encounter received a 5.5 out of 10 (mediocre) from IGN, and a 4 out of 5 from FZ.[2][3]

References

  1. "About Harvest". Oxeye Game Studio. Retrieved 2008-06-15.
  2. Mark Asher (2008-05-19). "Harvest: Massive Encounter Review". IGN. Retrieved 2008-06-15.
  3. Tomas Andersson (2008-03-14). "Test - Harvest: Massive Encounter" (in Swedish). FZ. Archived from the original on 2011-07-24. Retrieved 2008-06-15.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.