Hannibal (video game)

Hannibal, often subtitled Master of the Beast, is a historically accurate war strategy game first released in 1994. The game was designed by Claude Cueni for Starbyte Software and published by MicroLeague and General Admission Software.[1]

Hannibal Master of the Beast
Developer(s)Starbyte Software
Publisher(s)MicroLeague
Designer(s)Claude Cueni
Platform(s)Amiga, MS-DOS
Release1994
Genre(s)Strategy
Mode(s)Single player

Overview

Hannibal is a turn-based strategy game wherein you play the role of Carthaginian General Hannibal, commanding his armies in his struggle with Roman Empire during the Second Punic War. Managing the economy and military over a world map, you recruit armies (infantry, cavalry, war elephants, navy), siege cities, win battles, and expand Carthage's political influence from Africa to Europe to the Middle East.[2]

Reception

Computer Gaming World in April 1994 called Hannibal a "muddled simulation". The magazine stated that the "unbelievably detailed examination of the Second Punic War ... puts a lot of power in the user's hands, but the gamer is forced to wear so many hats that movement of troops is virtually impossible, much less combat".[3] A longer review the next month stated that game play was "boring ... repetitious, tiresome and dull". It noted the length of the "one long scenario", criticized the too-short documentation and lack of tutorial, and reported that despite its detail the game did not correctly model the war elephant's effect on the battlefield. Concluding that "Hannibal Lecter would prove a more entertaining houseguest than Hannibal", the magazine concluded that "MicroLeague could learn a lot from" Sid Meier's emphasis on "fun".[4]

gollark: ++remind "2024-01-01" topic bridging
gollark: --remind 1m æææææææææa
gollark: 2024.
gollark: --magic reload_ext reminders
gollark: Or at all?

References

  1. Home of the Underdogs
  2. MobyGames
  3. "Taking A Peek". Computer Gaming World. April 1994. pp. 174–180.
  4. Brooks, M. Evan (May 1994). "Pachyderm Platoon". Computer Gaming World. pp. 166, 168.


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