GURPS Alpha Centauri

GURPS Alpha Centauri is a sourcebook for GURPS Third Edition.

GURPS Alpha Centauri
Designer(s)Jon F. Zeigler
Publisher(s)Steve Jackson Games
System(s)GURPS

Contents

GURPS Alpha Centauri details the setting of the Sid Meier's Alpha Centauri computer game.[1]

Publication history

Steve Jackson Games published GURPS Alpha Centauri, a sourcebook for the GURPS role-playing game set in the Alpha Centauri universe.[2]

Reception

gollark: Appearance/Basic Anatomy Their golden scales retain heat better than other dragons. The twin dorsal fins at their shoulders grow slowly. When first born, the golden scales are at their brightest and then dull over time. The dorsal and tail spines are not sharp. The underbelly has harder scales than the rest of the body. Three digits on each wing, with a small claw-like digit at the central joint. Eyes have slit pupils that are bright apple green. The tail is prehensile to a degree and helps steady movements.Hatchling Behavior Hatchlings are timid but curious. At a young age, scales start out sharp. When encountering other metallic dragons, Golds become very talkative. They can’t do much flying until the twin dorsal fins are long enough.Adult Behavior Can be persnickety at times. Absolutely love objects as shiny as they are. Being hunted for their lustrous scales has made them tend to avoid humans. Dislike direct sunlight when in groups. Highly intelligent compared to other breeds. Have studied humans to a small degree but are not particularly impresssed with them.Habitat Can be found near caves. Hatchlings tend not to stay where they are supposed to. Prefer dense wooded areas.Diet Primary diet of large game and pack animals. Are careful to avoid killing off entire herds. “Snack” on nuts, if available.
gollark: Gold what?
gollark: INdeed.
gollark: `his horse travelling with the speed of a thousand gazelles`
gollark: `his horse as fast as a horse capable of moving somewhat above the median speed of horses`

References

  1. Stenros, Jaakko (2004). https://web.archive.org/web/20050316010418/http://www.ropecon.fi/brap/ch15.pdf |archive-url= missing title (help) (PDF). In Markus Montola and Jaakko Stenros (ed.). Beyond Role and Play: Tools, Toys and Theory for Harnessing the Imagination (PDF). Ropecon ry. ISBN 952-91-6843-8. Archived from [Genre, Style, Method and Focus: Typologies for Role-Playing Games the original] Check |chapter-url= value (help) on 2005-03-16. Retrieved 2008-08-05.
  2. Official homepage
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