Falcon Patrol II

Falcon Patrol II (also called Falcon Patrol 2 on the box) is a horizontally scrolling shooter for the Commodore 64 written by Steve Lee and published by Virgin Games in 1984.[1] A ZX Spectrum port was released in 1985. Falcon Patrol II is the sequel to the 1983 game Falcon Patrol.

Falcon Patrol II
Cover art
Publisher(s)Virgin Games
Designer(s)Steve Lee[1]
Platform(s)Commodore 64, ZX Spectrum
Release1984: C64
1985: Spectrum
Genre(s)Scrolling shooter
Mode(s)Single-player

Gameplay

Gameplay screenshot

Falcon Patrol II is a shoot-'em-up situated in a landscape resembling Egypt or the Middle East. The player controls a jet fighter and has to destroy a set number of enemy helicopters in order to clear a level. The helicopters come in three forms:

  1. Transport: unarmed helicopter that lays missile turrets and radar interference devices on the ground
  2. Gunship: escorts the transport helicopters and shoots at the fighter
  3. Solo: fast combat helicopter that goes right after the fighter.

The jet fighter has a finite supply of fuel and ammunition, but both can be replenished by landing on a landing pad.

gollark: It would also have active cooling fans powerful enough to fly and a battery life of 20 minutes. I say go for it.
gollark: Great, that makes my hypothetical kind of ridiculous attack not work.
gollark: The more significant issue is that the modem knows roughly where you are, and can (being a modem) make calls and texts.
gollark: And obviously a modem, being a modem, is meant to have network access.
gollark: I mean, I assume it's still powering up the relevant USB devices.

References


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