Cribbage statistics

In cribbage, the probability and maximum and minimum score of each type of hand can be computed.

Distinct hands

  • There are 12,994,800 possible hands in Cribbage: 52 choose 4 for the hand, and any one of the 48 left as the starter card.

  • Another, and perhaps more intuitive way of looking at it, is to say that there are 52 choose 5 different 5-card hands, and any one of those 5 could be the turn-up, or starter card.
    Therefore, the calculation becomes:

  • 1,009,008 (approximately 7.8%) of these score zero points,[1] or 1,022,208 if the hand is the crib, as the starter must be the same suit as the crib's four cards for a flush.
  • Not accounting for suit, there are 14715 unique hands.[2]

Maximum scores

  • The highest score for one hand is 29: 555J in hand with the starter 5 of the same suit as the Jack (8 points for four J-5 combinations, 8 points for four 5-5-5 combinations, 12 points for pairs of 5s and one for his nob).
  • The second highest score is 28 (hand and starter together comprise any ten-point card plus all four 5s, apart from the 29-point hand above).
  • The third highest score is 24 (A7777, 33339, 36666, 44447, 44556, 44566, 45566, 67788 or 77889).
  • The highest score as a dealer from the hand and crib is 53. The starter must be a 5, the hand must be J555, with the Jack suit matching the starter (score 29), and the crib must be 4466 (score 24), or vice versa.
  • The highest number of points possible (excluding pegging points) in one round is 77. The dealer must score 53, the opponent must then have the other 4466 making another 24 point hand for a total of 77.
  • The highest number of points from a hand that has a potential to be a "19 hand" is 15. It is a crib hand of one suit, 46J and another ten card, with a 5 of that suit cut up. The points are 15 for 6, a run for 9, nobs for 10, and a flush for 15. Any of the following cards in an unlike suit yields a "19 hand"; 2,3,7,8,and an unpaired ten card.
  • The most points that can be pegged by playing one card is 15, by completing a double pair royal on the last card and making the count 15: 12 for double pair royal, 2 for the 15, and 1 for the last card. This can happen in two ways in a two-player game. The non-dealer must have two ten-value cards and two 2s, and the dealer must have one ten-value card and 722, in which case the play must go: 10-10-10-go; 7-2-2-2-2. For example:
Alice
(dealer)
Bob
Player Card Cumulative Score Announced
Bob10"ten"
Alice20"twenty"
Bob303 points (run)"thirty"
Alice1 point to Bob (30 for one)"go"
Alice7"seven"
Bob9"nine"
Alice112 points"eleven for two"
Bob136 points"thirteen for six"
Alice1515 points (double pair royal,
fifteen, last card)
"fifteen for fifteen"
  • Alternatively, the players can each have two deuces, with one also holding A-4 and the other two aces. Then play might go 4-A-A-A-2-2-2-2.
  • The maximum number of points that can be scored in a single deal by the dealer in a two player game is 78 (pegging + hand + crib):
    Non-dealer is dealt 3 3 4 4 5 J and Dealer is dealt 3 3 4 4 5 5. Non-dealer discards J 5 to the crib (as ill-advised as this may be). Dealer discards 5 5 to the crib. Note that the J is suited to the remaining 5. The remaining 5 is cut.
    Play is 3 3 3 3 4 4 4 4 go. The dealer scores 29 total peg points.
    The dealer's hand is 3 3 4 4 5 = 20
    The dealer's crib is J(nobs) 5 5 5 5 = 29
    The total score for the dealer is 29 + 20 + 29 = 78.
    Note that the correct play for both players is to keep 3 3 4 5 worth 10 points and discarding J 4 and 4 5 to the crib respectively, meaning in reality, this hand would never take place. A more realistic hand would be both players being dealt 3 3 4 4 J J with both discarding J J and a 5 cut. In this case, with pegging as described above, the total score would be 20 (hand) + 21 (crib) + 29 (pegging) = 70 points.
  • The maximum number of points that can be scored in a single deal by the non-dealer in a two player game is 48 (pegging + hand), with the following example :
    Non-dealer is dealt 5 5 4 4 crib crib and Dealer is dealt 4 4 5 9 crib crib. Cut card is a 6.
    Play is 5 5 5 4 4 4 4, with the Non-dealer pegging 24. The Non-dealer scores 24 in the hand for a total of 48 points.
  • The maximum number of points that can be scored with a four-card flush is 21, which is achieved with a hand of 5 5 10 J Q or 5 5 J Q K: a pair, six fifteens, a three-card sequence, and the flush. A five-card flush of 5 10 J Q K scores 18 if the Jack is not the starter.

Minimum scores

  • The dealer in two-player, 6-card cribbage will always peg at least one point during the play (the pegging round), unless the opponent wins the game before the pegging is finished. If non-dealer is able to play at each turn then dealer must score at least one for "last"; if not, then dealer scores at least one for "go".
  • While 19 is generally recognized as "the impossible hand", meaning that there is no combination of 5 cards that will produce a score of 19 points, scores of 25, 26, 27, and greater than 29 are also impossible in-hand point totals.[1] Sometimes if a player scores 0 points in their hand they will claim they have a "19-point hand."[3]

Minimum while holding a 5

If a player holds a 5 in their hand, that player is guaranteed at least two points, as shown below:

A 0-point hand must have five distinct cards without forming a run or a fifteen combination. If such a hand includes a 5, it cannot hold a 10 or a face card. It also cannot include both an A and a 9; both a 2 and an 8; both a 3 and a 7; or both a 4 and a 6. Since four more cards are needed, exactly one must be taken from each of those sets. Let us run through the possible choices:

  • If the hand includes a 9, it cannot hold a 6, so it must hold a 4. Having both a 4 and a 9, it cannot hold a 2, so it must hold an 8. Holding both a 4 and an 8, it cannot hold a 3, so it must hold a 7. But now the hand includes a 7-8 fifteen, which is a contradiction.
  • Therefore, the hand must include an A. If the hand includes a 7, it now cannot contain an 8, as that would form a 7-8 fifteen. However it cannot hold a 2, as that would form a 7-5-2-A fifteen. This is a contradiction.
  • Therefore, the hand must include a 3. Either a 2 or a 4 would complete a run, so the hand must therefore include a 6 and an 8. But this now forms an 8-6-A fifteen, which is a contradiction.

Therefore, every set of five cards including a 5 has a pair, a run, or a fifteen, and thus at least two points.

Interestingly, a hand with two 5s also can score only two points; an example is 2 5 5 7 9, which would be most likely a crib hand, and would not score a flush because of the pair, although said hand can be a non-crib four-card flush if either 5 is the starter. A hand with three 5s scores at least eight points; a hand with all four 5s scores 20 points and is improved only with a 10, J, Q, or K (scoring 28 except for the 29 hand previously described.)

It is also true that holding both a 2 and a 3, or an A and a 4 (pairs of cards adding up to five) also guarantees a non-zero score:

  • If a hand includes both a 2 and a 3 and is to score 0 points, it cannot have a face card, an A, a 4, or a 5. This requires three cards from the 6, 7, 8, and 9, and any such selection will include a fifteen.
  • If a hand includes both an A and a 4 and is to score 0 points, it cannot have a face card or a 5. It also cannot have both a 2 and a 3; both a 6 and a 9; or both a 7 and an 8. If the hand includes a 2, it cannot have a 9 (9-4-2 fifteen). Thus it must have a 6. It then cannot have an 8 (8-4-2-A fifteen) or a 7 (7-6-2 fifteen). If, however, the hand includes a 3, it cannot include an 8 (8-4-3 fifteen) or a 7 (7-4-3-A fifteen). These are all contradictions, so every hand containing both an A and a 4 scores at least two points.

Odds

  • The table below assumes the card(s) discarded to the crib are randomly chosen. Given this assumption, the odds of getting a 28 hand in a two-player game are about 1 in 170984, and a perfect 29 hand 1 in 3,248,700.[3]
  • However, if we assume that the player will always keep J555 if those cards are included in the hand, the odds of getting a perfect 29 hand starting with a six-card hand are 1 in 216,580, while the odds after discarding from a five-card hand are 1 in 649,740.[4]


Scoring Breakdown, assuming random discard(s) to the crib[1]

Score Number of hands
(out of 12,994,800)
Percentage of hands Percentage of hands at least as high
010090087.7647100
1997920.767992.2353
2281379621.653291.4674
35050083.886269.8142
4285567621.975565.928
56975085.367643.9525
6180026813.853838.5849
77513245.781724.7311
811372368.751518.9494
93612242.779810.1979
103887402.99157.4181
11516800.39774.4266
123173402.44214.0289
13196560.15131.5868
14901000.69341.4355
1591680.07060.7421
16582480.44820.6715
17111960.08620.2233
1827080.02080.1371
19000.1163
2080680.06210.1163
2124960.01920.0542
224440.00340.0350
233560.00270.0316
2436800.02830.0289
25000.0006
26000.0006
27000.0006
28760.00060.0006
2940.000030.00003

Note that these statistics do not reflect frequency of occurrence in 5 or 6-card play. For 6-card play the mean for non-dealer is 7.8580 with standard deviation 3.7996, and for dealer is 7.7981 and 3.9082 respectively. The means are higher because the player can choose those four cards that maximize their point holdings. For 5-card play the mean is about 5.4.

Slightly different scoring rules apply in the crib - only 5-point flushes are counted, in other words you need to flush all cards including the turn-up and not just the cards in the crib. Because of this, a slightly different distribution is observed:

Scoring Breakdown (crib/box hands only)

Score Number of hands (+/- change from non-crib distribution)
(out of 12,994,800)
Percentage of hands Percentage of hands at least as high
01022208 (+13200)7.8663100
199792 (0)0.767992.1337
22839800 (+26004)21.853491.3658
3508908 (+3900)3.916269.5124
42868960 (+13284)22.077865.5962
5703496 (+5988)5.413743.5184
61787176 (-13092)13.753038.1047
7755320 (+3996)5.812524.3517
81118336 (-18900)8.606018.5393
9358368 (-2856)2.75789.9332
10378240 (-10500)2.91077.1755
1143880 (-7800)0.33774.2648
12310956 (-6384)2.39293.9271
1316548 (-3108)0.12731.5342
1488132 (-1968)0.67821.4068
159072 (-96)0.06980.7286
1657288 (-960)0.44090.6588
1711196 (0)0.08620.2179
182264 (-444)0.01740.1318
190 (0)00.1144
207828 (-240)0.06020.1144
212472 (-24)0.01900.0541
22444 (0)0.00340.0351
23356 (0)0.00270.0317
243680 (0)0.02830.0289
250 (0)00.0006
260 (0)00.0006
270 (0)00.0006
2876 (0)0.00060.0006
294 (0)0.000030.00003

As above, these statistics do not reflect the true distributions in 5 or 6 card play, since both the dealer and non-dealer will discard tactically in order to maximise or minimise the possible score in the crib/box.

Card combinations

  • A hand of four aces (AAAA) is the only combination of cards wherein no flip card will add points to its score.
  • There are 71 distinct combinations of card values that add to 15:
Two
cards
Three
cards
Four cards Five cards
X5
96
87
X4A
X32
95A
942
933
86A
852
843
77A
762
753
744
663
654
555
X3AA
X22A
94AA
932A
9222
85AA
842A
833A
8322
76AA
752A
743A
7422
7332
662A
653A
6522
644A
6432
6333
554A
5532
5442
5433
4443
X2AAA
93AAA
922AA
84AAA
832AA
8222A
75AAA
742AA
733AA
7322A
72222
66AAA
652AA
643AA
6422A
6332A
63222
553AA
5522A
544AA
5432A
54222
5333A
53322
4442A
4433A
44322
43332
Note: "X" indicates a card scoring ten: 10, J, Q or K

Hand and Crib statistics

If both the hand and the crib are considered as a sum (and both are drawn at random, rather than formed with strategy as is realistic in an actual game setting) there are 2,317,817,502,000 (2.3 trillion) 9-card combinations.

  • As stated above, the highest score a dealer can get with both hand and crib considered is 53.
  • The only point total between 0 and 53 that is not possible is 51.

Scoring Breakdown

Score Number of hand-crib pairs
(out of 2,317,817,502,000)
Percentage of hand-crib pairs to 6 decimal places Percentage of hand-crib pairs at least as high
0144859646520.624983100
130516739080.13166299.375017
2808174156683.48678999.243356
3238417196881.02862895.756566
41906735052528.22642494.727938
5702597989523.03129186.501514
627259387918811.760883.470222
71212162816245.2297671.709422
829036333143212.52744666.479663
91513732507806.53085353.952217
1025405234894810.96084347.421364
111411844459606.09126736.460521
121892531513248.16514530.369254
13989979263404.2711722.204109
141271640955645.48637217.932939
15595388035122.56874412.446567
16779756590563.3641859.877823
17325182723361.4029696.513638
18425572930001.8360935.110669
19176546818280.7616943.274576
20221854335400.9571692.512881
2189218014840.3849231.555712
22102218828600.4410131.17079
2340164579760.1732860.729776
2452742551920.2275530.55649
2518101546960.0780970.328938
2623057381800.0994790.25084
277501320240.0323640.151361
2812158784080.0524580.118998
294010182760.0173020.06654
304755319400.0205160.049238
311848027240.0079730.028722
322332297840.0100620.020749
33820330280.0035390.010686
34713713520.0030790.007147
35190225880.0008210.004068
36444591200.0019180.003247
3795620400.0004130.001329
38101292440.0004370.000916
3916336120.000070.000479
4059761640.0002580.000409
4115174280.0000650.000151
426009920.0000260.000085
431276160.0000060.00006
448327240.0000360.000054
452222200.000010.000018
46425600.0000020.000009
47243520.0000010.000007
481197040.0000050.000006
49616800
5038400
51000
52432000
5328800

See also

  • Cribbage (rules)
  • Cribbage (strategy)

References

  1. Steven S. Lumetta (2007-05-15). "Amusing Cribbage Facts". Archived from the original on 2018-01-16. Retrieved 2008-03-03.
  2. Tim Wood (2008-08-05). "All Possible Cribbage Hands". Archived from the original on 2013-02-09. Retrieved 2008-08-05.
  3. Weisstein, Eric W. "Cribbage". MathWorld. Retrieved 2008-03-02. All scores from 0 to 29 are possible, with the exception of 19, 25, 26, and 27. For this reason, hand scoring zero points is sometimes humorously referred to as a "19-point" hand.
  4. Cribbage Corner (2008-05-05). "Perfect cribbage hand odds". Retrieved 2008-05-05.
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