Apple-Oids

Apple-Oids (also written as Apple-oids) is a clone of Atari, Inc.'s Asteroids arcade game written by Tom Luhrs for the Apple II and published by California Pacific in 1980. The asteroids in Apple-oids are in the shape of apples.[2]

Apple-Oids
Developer(s)California Pacific
Publisher(s)California Pacific
Programmer(s)Tom Luhrs[1]
Platform(s)Apple II
Release
  • WW: 1980
Genre(s)Multidirectional shooter

Gameplay

The ship is rotated with the paddle knob and propelled forward with the paddle button.[3] Firing is done via the keyboard, with the asterisk key. Pressing any other key warps the ship to a random location—a.k.a. hyperspace.

Reception

Forrest Johnson reviewed Apple-Oids in The Space Gamer No. 42.[2] Johnson commented that "I have never figured out why anyone would send a perfectly good ship to shoot at asteroids, but if that's your scene, you will enjoy this game."[2]

In a Creative Computing review alongside The Asteroid Field and Asteron, the authors concluded, "For those who like Asteroids, any of these three games is a good choice.[3]

gollark: Well, if you had `reduce`, it would be easy to generalize it.
gollark: I like `(lambda a: a("builtins").update(a("functools") | a("itertools")))(lambda m: __import__(m).__dict__)`.
gollark: `(lambda a: a)(lambda m: __import__(m).__dict__)` or something.
gollark: * macrons
gollark: The solution is lambda calculus.

References

  1. Hague, James. "The Giant List of Classic Game Programmers".
  2. Johnson, Forrest (August 1981). "Capsule Reviews". The Space Gamer. Steve Jackson Games (42): 36.
  3. Ahl, David; Staples, Betsy (1982). "Games for Clods". Creative Computing Software Buyers Guide 1982: 80.
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