This is a timeline issue, not really a "magic or no" problem.
Those of us participating in this discussion here have views. Our ancestors had views as well. Our descendants will have views long after we are gone. They may discuss the exact same issues, but they will do so in a different context of their society's development timeline.
What do I mean by that?
Its not about tech, its about fashion
Whether the technology is medieval or not is not a function of magic or mundane forces -- it is a function of how far a particular society has progressed. But that's not really what you care about in a story or game world. You really care about fashion.
The moment you want magic in a world, you throw technology straight out the window. Don't avoid this -- its simply the rules you have created for your world. Consider this:
Q: How can my cloaks-and-armor, sword-wielding, horse-riding guys plausibly have accomplished amazing engineering feat X?
A1: The clothes, mounts and weapons don't have any application in terms of structural engineering advancements.
A2: The clothes, mounts and weapons may indicate a post-post apocalyptic state.
A3: The clothes, mounts and weapons may be an indication of a profound leap in materials science that renders present-day weaponry and the common sci-fi vision of the future irrelevant -- and that is also why building amazing structure X is readily within the capability of these people.
A4: They have magic.
Each answer is entirely reasonable as an explanation for how a story world works. Even if you gloss over some point but provide interesting decisions for your characters (and tell a good story) the audience will forgive you. The answers above can even be blended together. But when you start saying "a medieval time" as a setting, you're really talking about fashion and political systems. Feudal politics and medieval fashion are by no means tied to one another. Consider our actual history on this planet, for example. We've had democracies, totalitarian regimes, insurgency, genocide, famine, collectivist collapse, republics, federalized states, apocalyptic collapse and recovery, etc. all happen. Each time the fashions of the day were different, as were the languages and other outward expressions of culture as well as the inner expressions of culture (behaviors and unspoken expectations within families, for example).
Don't rope too many things together if you want a unique story world
Carefully identify what you mean by "medieval world". If you mean a place that's like:
- Elder Scrolls: Oblivion
- "Medieval" means fashion, horses and less guns
- "Magic is technology" is true
- Not technologically medieval
- Frank Herbert's Dune series
- "Medieval" means politics
- "Technology is magic" is true
- Note technologically medieval
- Fashion is totally up to you
- Lord of the Rings
- "Knowledge is magic" is generally true
- Technology is selectively far above medieval
- Medieval fashion rules are in play
- Dragons and mysterious beasties are in play
- You can't let the audience examine the world logic too carefully
- World of Warcraft
- Literally medieval space-aged
- "Magic is magical" is true
- "Knowledge is magic" is true
- "Magic is knowledge" is true
- "Magic is technology" is true
- Star Wars meets knights and wizards
- More dakka can mean more guns, more bows, more magic, or more magic-gun-bows
- Nobody really cares how insane this is
and so on.
If you want your story world to have followed the basic path of societal progression for humans that we have experienced in the real world, and "medieval" means something somewhere between Middle Earth, Game of Thrones and Europe around 1200CE, the just pick an equivalent year and be done with it. "Oh but by now they would have had the internet and landed on the moon..." <- OK, then set the story 500 years before that.
Pin down what you want out of the medieval setting concept, separate out those parts, and whatever role you need magic to play will almost certainly just fit in without any major issues.
1See the Codex of Alera series by Jim Butcher for a well done example of how an entire population of magic users ends up with their technology developing along different paths that make it continue to appear mediaeval, while still having capabilities that rival modern technologies. – Perkins – 2016-09-16T19:00:07.140
1
This actually sounds a whole lot like the Tales of Paul Twister stories, with the exception of everyone on the magic world having magical powers. The explanation given is that an individual can only bring so much magic to bear as a destructive force, but the dragons (who may or may not have precognitive/prophetic powers) saw in the invention of gunpowder the potential for the development of unlimited weaponry that could make it trivial for mankind to slay dragons, so they divided the world in two and hid out in the magical world, suppressing technology ever since.
– Mason Wheeler – 2015-02-28T12:42:13.9171I dislike thinking like this. It comes about from people playing too many games with Tech trees I think. What makes you think that magic ISN'T technology? In our progression of mastery of technology, we have discovered natural forces and then one by one harness them. By throwing a new fundamental force of nature into your universe, you have given your inhabitants a different possible technology progression. Imagine a world with 100x more solar energy hitting the surface, would you call that world technologically behind because they didn't invent petrol powered cars but used solar powered cars? – Aron – 2015-06-26T18:50:48.950
1Aaron, even if magic is technology, it doesn't change the basis of the question. I still want a world with medieval tech outside of magic. – DonyorM – 2015-06-26T23:00:31.960
1Also on your side is this - combined with the other answers, in the long period of human history, the time between medieval times and now is not that long! – colmde – 2015-09-11T12:24:47.163
Can magic users create gold out of nothing? If so, this may render a capitalist economic system useless, which would put a severe dampener on invention... – colmde – 2015-09-11T12:28:26.997
You are conflating a lot of ideas when you say "medieval". Decide what aspects you care about that are sufficiently medieval for your story and stick with those. Why does the real world's 2014 have anything to do with your story world's 2014? – zxq9 – 2015-12-07T07:52:38.023
@zxq9 It doesn't, I just picked a year where our world isn't in Medieval (circa 200 A.D. to 1300 A.D.). – DonyorM – 2015-12-07T13:34:48.503
12A lot of technological advancements came from artists and doctors questioning the human body... perhaps magic used for healing would create less demand? – Liath – 2014-11-11T11:31:40.760
@Liath That's a good thought. – DonyorM – 2014-11-11T11:35:14.780
2So, no Harry Potter? – Envite – 2014-11-11T14:33:23.907
10Innate magical ability is a very strong argument in favor of rigid hierarchical power systems. If the most powerful people form the highest social class, they can control the flow of resources and information. Maybe discourage inventions that would allow low-magic people to be on-par with magical aristocracy. – lea – 2014-11-12T12:47:51.683
1I think you might have trouble explaing getting to the Medieval Period... We don't need to invent fire, irrigate plants, build tools to create shelter (just use yer magic), etc... – Mikey – 2016-01-02T21:42:58.790
I just want to direct you to a website that gives some pretty good insight on this topic. It can be found at http://www.springhole.net/writing/more-believable-sword-and-sorcery-fantasy-worlds.htm
– Xandar The Zenon – 2016-01-02T20:45:10.410@user902383 I am fully aware of that. There are plenty of present-day magic stories. I'm looking for a reason why it would be tied to medieval times, so I can give a good reason to my readers. – DonyorM – 2014-11-13T12:17:05.517