What is a good reference size for a settlement?

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I have been sporadically building a particular world, mainly by developing its cultures with events (often paralleling Earth history) and individuals, rather than shaping the cultures beforehand. One problem I have come across is that my map's scale might be rather odd, partially as I am unsure of how to create cities by size. What is a good reference point for the size of villages, towns, or cities?

p.s. An intro on city construction through size planning would be helpful.

I am looking in particular for a 20th century equivalent and am interested in size both in terms of area and population, although references for other times are relevant.

NoahM

Posted 10 years ago

Reputation: 251

1See, by adding that simple data you've invalidated the top answer, because it's all about historical data. That's why it's needed from the start. – Styphon – 10 years ago

Answers

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Over time those have changed significantly. For example London was the biggest city in Britain by the second century or so; it had around 10k residents in the 11th century and in the 1600s had around 350k. So you'll at least have to figure out your sort of target equivalent timeframe. Britain has often had a much smaller population for area than nicer climes/better growing land - for example France.1

Historical data on that kind of thing is fairly sketchy for the most part. Without a lot of hard research you'll probably have to make a lot of guesses. I would suggest a couple of sites to start you off:

Nick Wilde

Posted 10 years ago

Reputation: 1 808

1The op has updated his question to specify he's interested in modern day sizes. Can you update your answer to reflect this? – Styphon – 10 years ago

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The rank-size distribution might be worth looking into. The basic principle is that a city's population size rank is roughly the divisor of the largest city's population. So the 2nd largest city is generally half the size of the largest, the third largest is a third of the size, etc.

But an often overlooked factor is the history of industrialization. The rank-size distribution is something like an equilibrium that takes time to manifest. Industrialization can be one of the most drastic social changes a society will face and in general, the later you are to the party, the faster you will industrialize. England took a century, France and Germany took 50 years, Kenya took a decade or less. (these times are probably wrong, but you get the idea) Industrialization is generally focused on a particular geographic area. A good port, a good source of coal or iron ore, something makes a particular place a good place to invest. And investment breeds investment. This leads to a particular city becoming far more attractive than others and can lead to urban primacy where the population of one city vastly surpasses any others.

Today, this is common in South America, Africa and southeast Asia because of the rapid pace of industrialization. Primate cities generally have a hard time providing services to so many people and can probably be assumed to be worse places to live. However, it should be noted that these cities often have so many people because they have much more opportunity than surrounding cities. Locally, they are attractive places, but compared to other cities of their size, they're generally worse off. Rank-size distributions are generally indicative of a stable, long-term economic situation and primate cities are often indications of fairly recent upheaval.

As far as how big that largest city is, that should have something to do with communication and transportation technology. For example, Venice today literally cannot grow because there can be no trucks and all deliveries to keep stores stocked are done so by foot. Of course, there's other demographic issues to Venice, but the transportation system is a hard limit on that city's growth. Better transportation and communication enables bigger cities, both in population and footprint. Might be worth keeping in mind density is a controlled factor that a state can regulate. Crowding is a psychological construct that can result from poorly managed density.

Michael Bickley

Posted 10 years ago

Reputation: 709

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It sounds like you're talking about size on a map, not population. I'd recommend digging up some historical maps of cities from a time period analogous to your social and technological level. You can find them all over the place. Grab a reference city or two, and see how much they spread out. (In ancient and medieval cities, this was often constrained by how big the city walls were.)

Adam Miller

Posted 10 years ago

Reputation: 2 039

I think that both your answer and @NickWilde's approach different facets of the same question. Both of you present useful information. – NoahM – 10 years ago