Zyxel

Zyxel Communications Corp. (Chinese: 合勤科技; pinyin: Héqín Kējì; holding company: Unizyx (TWSE: 3704) is a manufacturer of networking devices. Headquartered in Hsinchu, Taiwan, Zyxel maintains branch offices in North America, Europe, and Asia. It has around 1,500 employees globally, with distributors in more than 70 countries, 35 branch offices worldwide, and products marketed in over 150 countries on five continents. Zyxel works with worldwide network equipment vendors, telecommunications companies, ISPs, and other small and medium-sized businesses. In addition to acting as an OEM for ISPs and System integrators, the company also sells Zyxel-branded products directly to businesses and consumers.

Zyxel Communications Corp.
Public company
Traded asTWSE: 2391
IndustryNetworking hardware
Founded1989
HeadquartersHsinchu, Taiwan
Area served
Worldwide
Key people
Shun-I Chu
ProductsSwitches, routers, firewalls, VoIP telephones, modems, mesh networking equipment
RevenueUS$379 million (NT$11.51 billion)
Number of employees
1,500
Websitewww.zyxel.com
ZyXEL Prestige 600 series DSL modem.

Corporate history

1988 - Zyxel founder, Dr. Shun-I Chu, starts the business in Taoyuan County, Taiwan in 1988. Dr. Chu rents an apartment in Taoyuan as a lab and starts to develop an analog modem in 1988.

1989 - Headquarters is established at Hsinchu Science Park, Taiwan in 1989.

1992 - World's 1st Integrated voice/fax/modem.

1995 - World's 1st Analog/digital ISDN modem.

2004 - World's 1st ADSL2+ gateway.

2005 - World's 1st palm-sized portable personal firewall.

2009 - World's 1st Gigabit active fiber & Telco-grade IPv6 end to end solution.

2010 - World's 1st Carbon footprint verification on the VDSL2 CPE product.

2014 - World's 1st UMTS 802.11ac compatible small cell CPE.

2016 - Garners 14th Consecutive Best Taiwan Global Brands Award[1]

2017 - Keenetic has been separated into independent brand.

Origin of name

Zyxel is pronounced “zai-cell.”[2]

Zyxel’s Chinese name, 合勤, is pronounced “Her-Chin” (Héqín) and means “cooperative and diligent.

gollark: I don't think it can ever be actively *harmful* to capture a square, just not optimal.
gollark: That's probably a sensible heuristic.
gollark: I think so.
gollark: I noticed it so the *AI* can't do it, but the actual player can.
gollark: I should probably have fixed that, yes.

See also

References

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