Yosumin!

Yosumin! (よすみん。) is a puzzle video game released as a flash game for the personal computer. Later, it was ported to the Nintendo DS console and the Xbox 360. The game involves players manipulating a grid of "yosumin", or tiles to make color matches and eliminate a certain number before time runs out. "Developed and published in Japan by Square Enix, the game was created to and brought to other platforms in an effort to expand their game portfolio and attract more casual players. The game has received mixed reviews, with some noting its originality and addictive gameplay, and others noting the games limited nature.

Yosumin DS
Box art of the Japanese Nintendo DS release
Developer(s)Square Enix
Publisher(s)Square Enix
Composer(s)Ryo Yamazaki
Platform(s)Microsoft Windows, Nintendo DS, Xbox Live Arcade
Release
  • JP: November 8, 2007
Genre(s)Puzzle video game
Mode(s)Single-player, two-player

Gameplay

In Yosumin!, the player tries to select rectangular regions in a grid of tiles that have the same type of yosumin at all four corners.[1] The player has a target goal of the number of rectangles with yosumin of specific types that must be removed, and has a time limit. The larger the rectangle selected, the greater the number of points the player receives. Special yosumin are sometimes included, which when removed can give extra time or points. Later in the game another type of yosumin is added which can be moved, allowing the player to create rectangles of larger size.[2] In multiplayer mode, two players face off in a larger grid. Creating rectangles can remove time from the opponent's timer, and specific yosumin which are selected before the game begins perform other moves such as stunning the opposing player.[2] Wireless two-player competitive mode is playable through game sharing on the Nintendo DS with a single cartridge.[3] Enhancements included new block types such as a block that rearranges the boards layout.[4]

Development

Yosumin! was originally a free browser-based game.[5] The game was showcased in playable form at the Tokyo Game Show 2007.[6] It was shown to be an enhanced port of the original Yosumin browser game[7] released by Square Enix on the @nifty network. This was confirmed to be part of publisher Square Enixs' effort to expand their fan base internationally and across more types of players and genres, including more casual games.[8] The game was available at Japanese Nintendo DS demo stations in November 2007.[9] In November 2008 Square Enix trademarked Yosumin! In the United States.[10] On January 26, 2009 Square Enix announced plans to release Yosumin on the Xbox Live Arcade as part of an initiative to put more games on Xboxs games service.[11] On May 26, 2009, Yosumin was released over the digital distribution service Steam under the title Yosumin!,[12] and the following day was released on Xbox Live Arcade as Yosumin! Live.[2]

Reception

Reception
Aggregate score
AggregatorScore
MetacriticX360: 64/100[13]
Review scores
PublicationScore
Famitsu30 of 40[14]
IGN7.1 of 10[15]

The Xbox live version had minimal popularity, with fewer than 4,500 players on the games leader-board.[16] Gamasutra cited the Japanese name and a high price as reasons for the games low popularity.[16] IGN liked the PC version of the game, noting the loss of the Xbox Live Arcade multi-player but complimenting the expanded single player mode.[15] UGO called the game its top sixth "Casual Games for Real Gamers", calling it fun and easy to learn.[17]

gollark: Oh, it's `mime_guess`, not that, makes sense.
gollark: Guess I'm doomed!
gollark: Ooookay, then, it looks like this is a problem deep in `hyper` or *something*.
gollark: Well, this is an *interesting* bug, certainly.
gollark: Oookay.

References

  1. Alice Liang (November 15, 2007). "Preview: Yosumin DS". 1UP.com. IGN. Retrieved May 8, 2013.
  2. Erik Brudvig (May 7, 2009). "Yosumin Live Hands-on". IGN. IGN Entertainment Inc. Retrieved March 10, 2013.
  3. Spencer (September 7, 2007). "Square-Enix puzzles DS owners with Yosumin DS". Siliconera. Retrieved March 10, 2013.
  4. IGN Staff (September 5, 2007). "Square Enix's New Puzzler". IGN. IGN Entertainment Inc. Retrieved March 28, 2013.
  5. David Hinkle (September 6, 2007). "Square Enix to puzzle you on the DS". Joystiq. AOL. Retrieved March 30, 2013.
  6. Daemon Hatfield (September 20, 2007). "TGS 2007: Yosumin Preview". IGN. IGN Entertainment Inc. Retrieved March 28, 2013.
  7. Spencer (December 8, 2008). "Square Enix Giving Adorable Puzzler Yosumin An International Release". Siliconera. Retrieved March 10, 2013.
  8. Daemon Hatfield (October 5, 2007). "Interview: Square Enix Shifts Focus". IGN. IGN Entertainment Inc. Retrieved March 11, 2013.
  9. JC Fletcher (November 1, 2007). "New at Japanese DS stations: Yosumin, Winning Eleven". Joystiq. AOL. Retrieved March 17, 2013.
  10. Spencer (November 18, 2008). "A Puzzling Find Suggests Square Enix USA Is Publishing Yosumin DS". Siliconera. Retrieved March 30, 2013.
  11. César A. Berardini (January 26, 2009). "Square Enix Preparing Several Titles for Xbox Live Arcade". Team Xbox. IGN. Archived from the original on March 8, 2009. Retrieved April 8, 2013.
  12. "Yosumin! on Steam". Steam, Valve. Retrieved August 9, 2009.
  13. "Yosumin! LIVE for Xbox 360 Reviews". Metacritic. CBS Interactive. Retrieved May 8, 2013.
  14. Adam Riley (October 31, 2007). "Nintendo News | Mario Party DS Scores Big in Japan". Cubed³. Retrieved July 9, 2008.
  15. Daemon Hatfield (June 22, 2009). "TGS 2007: Yosumin Preview". IGN. IGN Entertainment Inc. Retrieved May 8, 2013.
  16. Ryan Langley (June 22, 2009). "Analysis: May 2009's Xbox Live Arcade Hits, Misses". Gamasutra. UBM Tech. Retrieved May 8, 2013.
  17. K. Thor Jensen (January 28, 2011). "Casual Games For Real Gamers". UGO. Archived from the original on February 4, 2011. Retrieved May 8, 2013.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.