World Rugby (video game)

World Rugby is a sports management video game developed by Brendan O'Brien and David Taylor. It was published by Zeppelin Games in 1993 for the ZX Spectrum[1] and Commodore 64.[2] This was Zeppelin's last release for the 8-bit home computer market.

World Rugby
Developer(s)Brendan O'Brien, David Taylor
Publisher(s)Zeppelin Games
Platform(s)ZX Spectrum, C64, Atari ST, Amiga
Release1993
Genre(s)Sports Management
Mode(s)Single Player

Critical reaction

Your Sinclair awarded World Rugby 72%, praising good presentation the originality of a rugby management game, but criticising the poor graphics in the match highlights.[3] Sinclair User awarded 80%, highlighting the accuracy and range of the player database but advising non-fans of the management genre to stay away.[4]

gollark: I suppose baidicoot thought "hmm, how might I find whether a player is on a tile I'm rendering". Now, you might think "hmm yes, the solution to this is just to maintain a map of coordinates to entities, or something like that". But no! The game ITERATES OVER ALL PLAYERS FOR EVERY SINGLE TILE.
gollark: Wow this is some very not good code.
gollark: Oh, no, 50 still used 70% CPU.
gollark: Huh, it turns out that this might be indirectly O(players²)...
gollark: this code is HIGHLY not good.

References

  1. World Rugby at SpectrumComputing.co.uk
  2. World Rugby at Lemon 64
  3. Nash, Jonathan (February 1993). "World Rugby review". Your Sinclair (86). Retrieved 2007-12-09. Tragically, the most important and exciting part of the game is reduced to a fair-to-middling graphic of a newsreader with a couple of numbers whizzing around behind his head. Whoops. Eh?
  4. "World Rugby review". Sinclair User (134). April 1993. ...this one is bearable because of the relative accuracy of the teams and the amount of choice in the options. It's also rugby. We really don't need another soccer sim.
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