Witch Hunt (role-playing game)

Witch Hunt is a role-playing game published by StatCom Simulations Inc. in 1983.

Description

Witch Hunt is a historical/horror system set in Salem in 1692.[1] The PCs are witches (with actual magical powers), or magistrates determined to hunt them down.[1] The rules cover witches and magic, magistrates and the law, the town crier, life in 1692, etc.[1] The game includes an introductory miniscenario based on a historical incident.[1]

The boxed set is presented with a full color painting on the front, and includes the main booklet which is both the rules and an introductory scenario, a double A4 black-and-white map of Salem village, a sample double-sided character sheet, and two Gamescience micro D20's.[2]

Publication history

Witch Hunt was designed by Paul D. Baader and Roger Buckelew, and published by StatCom Simulations in 1983 as a boxed set containing a 48-page rulebook, a sample character sheet, a map, and dice.[1]

Reception

Witch Hunt was reviewed by Jon Sutherland in issue 61 of White Dwarf magazine (January 1985), rating it a 5 out of 10 overall.[2] Sutherland concludes the review by saying: "Witch Hunt is interesting in a limited way, in fact 'limited' is a good word to sum the game up. There are precious few innovations in evidence and I couldn't imagine players wanting to bother playing it more than once or twice. It is neither 'realistic' nor comprehensive enough to merit recommendation."[2]

Lawrence Schick comments that "This is a strange one".[1]

Reviews

gollark: Wondrous.
gollark: Yes, I noticed that, it is BADNESS.
gollark: dir(object)
gollark: Unexpected.
gollark: You must `pip install` that.

References

  1. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 249. ISBN 0-87975-653-5.
  2. Sutherland, Jon (January 1985). "Open Box: Dungeons & Dragons Companion Set". White Dwarf (review)|format= requires |url= (help). Games Workshop (61): 10.
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