Winged Samurai

Winged Samurai is a 1980 video game designed by David Wesely and published by Discovery Games for the Apple II, Commodore PET, TRS-80, and Atari 8-bit family. The player commands 16 Japanese fighters and must destroy incoming bombers before they can reach Rabaul.[2]

Winged Samurai
Publisher(s)Discovery Games
Designer(s)David Wesely
Programmer(s)Stephen Goss[1]
Platform(s)Apple II, PET, TRS-80, Atari 8-bit[1]
Release1980

Reception

Forrest Johnson reviewed Winged Samurai in The Space Gamer No. 33.[2] Johnson commented that "Unfortunately, in creating this historical authenticity, the programmer sacrificed the game to the simulation. The display is purely two-dimensional, and the graphics are unimpressive. ... The game is not real time. You can take all day to make your combat decisions. ... Recommended to historical aviation gamers."[2]

gollark: Well, this won't actually do the crafting.
gollark: Er, maximum stack depth thingy.
gollark: I guess I can just bodge that with a "maximum stack depth" item, but still.
gollark: Some recipes indirectly reference themselves.
gollark: I know roughly what would be needed if there was just one recipe per item, and no cycles, but this is not that.

References

  1. "Winged Samurai". Atari Mania.
  2. Johnson, Forrest (November 1980). "Capsule Reviews". The Space Gamer. Steve Jackson Games (33): 36–37.


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