Winged Samurai

Winged Samurai is a 1980 video game designed by David Wesely and published by Discovery Games for the Apple II, Commodore PET, TRS-80, and Atari 8-bit family. The player commands 16 Japanese fighters and must destroy incoming bombers before they can reach Rabaul.[2]

Winged Samurai
Publisher(s)Discovery Games
Designer(s)David Wesely
Programmer(s)Stephen Goss[1]
Platform(s)Apple II, PET, TRS-80, Atari 8-bit[1]
Release1980

Reception

Forrest Johnson reviewed Winged Samurai in The Space Gamer No. 33.[2] Johnson commented that "Unfortunately, in creating this historical authenticity, the programmer sacrificed the game to the simulation. The display is purely two-dimensional, and the graphics are unimpressive. ... The game is not real time. You can take all day to make your combat decisions. ... Recommended to historical aviation gamers."[2]

gollark: I was saying "not sure" to <@!471994580682932227>, not that.
gollark: Not entirely sure what you mean.
gollark: Days and score/viewy stuff, you mean?
gollark: My hatchery project will ideally reduce sicknessy issues somewhat, but unfortunately I only have the EATW formulae to work from.
gollark: Also, because sickness is probably defined using some formula from score (V/UV/clicks accumulated using a seeeecret thingy) and time, and removing it would probably cause thorny issues like "when should it be allowed to come back".

References

  1. "Winged Samurai". Atari Mania.
  2. Johnson, Forrest (November 1980). "Capsule Reviews". The Space Gamer. Steve Jackson Games (33): 36–37.


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