Winged Samurai
Winged Samurai is a 1980 video game designed by David Wesely and published by Discovery Games for the Apple II, Commodore PET, TRS-80, and Atari 8-bit family. The player commands 16 Japanese fighters and must destroy incoming bombers before they can reach Rabaul.[2]
Winged Samurai | |
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Publisher(s) | Discovery Games |
Designer(s) | David Wesely |
Programmer(s) | Stephen Goss[1] |
Platform(s) | Apple II, PET, TRS-80, Atari 8-bit[1] |
Release | 1980 |
Reception
Forrest Johnson reviewed Winged Samurai in The Space Gamer No. 33.[2] Johnson commented that "Unfortunately, in creating this historical authenticity, the programmer sacrificed the game to the simulation. The display is purely two-dimensional, and the graphics are unimpressive. ... The game is not real time. You can take all day to make your combat decisions. ... Recommended to historical aviation gamers."[2]
gollark: I was saying "not sure" to <@!471994580682932227>, not that.
gollark: Not entirely sure what you mean.
gollark: Days and score/viewy stuff, you mean?
gollark: My hatchery project will ideally reduce sicknessy issues somewhat, but unfortunately I only have the EATW formulae to work from.
gollark: Also, because sickness is probably defined using some formula from score (V/UV/clicks accumulated using a seeeecret thingy) and time, and removing it would probably cause thorny issues like "when should it be allowed to come back".
References
- "Winged Samurai". Atari Mania.
- Johnson, Forrest (November 1980). "Capsule Reviews". The Space Gamer. Steve Jackson Games (33): 36–37.
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