Wild West (role-playing game)

Wild West is a role-playing game published by Fantasy Games Unlimited in 1981.

Description

Wild West is a Western system of skill-based character rules.[1] The game includes 45 skills, cross-referenced to indicate where they add to each other in determining a character's chance of success, plus rules for employment, gambling, dynamite, horses, cattle drives, mule trains, stage lines, railroads, the military, and the Indians.[1] Dodge City is briefly described as a campaign setting, and the game also includes a map of the Old West.[1]

Publication history

Wild West was designed by Anthony P. LeBoutillier and Gerald D. Seypura, and was published in 1981 by Fantasy Games Unlimited as a boxed set with a 40-page book, a large map, and four reference sheets.[1]

Reception

W.G. Armintrout reviewed Wild West in The Space Gamer No. 52.[2] Armintrout commented that "Wild West is OK in my book - the good basic system makes up for the lack of polish. It is worth looking into."[2]

Reviews

gollark: Replying to https://discord.com/channels/477910221872824320/477911902152949771/748623798198206537Oh good. What sort of stuff will it contain?
gollark: It doesn't seem to use space very efficiently, and I don't like rounded corners, personally.
gollark: If I were to implement this "bootable CraftOS" thing, it would have a simple program run in the background to let CC run commands and access files and stuff (via websocket).
gollark: Hmm, yes, fair, and not having Java would cut down on the size.
gollark: I suspect this may end up needing a lot of extra things to work properly, but OH WELL.

References

  1. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 401. ISBN 0-87975-653-5.
  2. Armintrout, W.G. (June 1982). "Capsule Reviews". The Space Gamer. Steve Jackson Games (52): 31.
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