Wild West (role-playing game)

Wild West is a role-playing game published by Fantasy Games Unlimited in 1981.

Description

Wild West is a Western system of skill-based character rules.[1] The game includes 45 skills, cross-referenced to indicate where they add to each other in determining a character's chance of success, plus rules for employment, gambling, dynamite, horses, cattle drives, mule trains, stage lines, railroads, the military, and the Indians.[1] Dodge City is briefly described as a campaign setting, and the game also includes a map of the Old West.[1]

Publication history

Wild West was designed by Anthony P. LeBoutillier and Gerald D. Seypura, and was published in 1981 by Fantasy Games Unlimited as a boxed set with a 40-page book, a large map, and four reference sheets.[1]

Reception

W.G. Armintrout reviewed Wild West in The Space Gamer No. 52.[2] Armintrout commented that "Wild West is OK in my book - the good basic system makes up for the lack of polish. It is worth looking into."[2]

Reviews

gollark: 20 lines of code I can't reason about very well because unsafe.
gollark: Well, I have no idea what y ou're doing... and this already seems to be heavily built around a lot of unsafe, so I'd have to rewrite the whole thing.
gollark: Do you want me to execute Protocol Epsilon or something?
gollark: You could create an issue asking for per-byte access, except *they seem to provide that but you just want to ignore ownership*!
gollark: Well, they *can* do it, but probably *shouldn't* and I won't depend on any library which recklessly uses unsafe.

References

  1. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 401. ISBN 0-87975-653-5.
  2. Armintrout, W.G. (June 1982). "Capsule Reviews". The Space Gamer. Steve Jackson Games (52): 31.
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