Wickham Skinner

C. Wickham Skinner (February 20, 1924 – January 28, 2019) was an American business theorist. He was the Emeritus James E. Robison Professor of Business Administration at the Harvard Business School.

Wickham Skinner
Born(1924-02-20)20 February 1924[1]
DiedJanuary 28, 2019(2019-01-28) (aged 94)
Saint George, Maine[2]
EducationYale University
Harvard Business School
OccupationAcademic

Early life

Wickham Skinner graduated from Yale University, with a bachelor's degree in chemical engineering.[3][4] After serving with the Engineering Corps for duty on the Manhattan Project, Skinner earned a masters in business administration degree from the Harvard Business School in 1948.[4]

Career

Skinner worked for Honeywell for a decade.[4]

Skinner became a professor at his alma mater, the Harvard business School.[3] He served as its Director of International Activities from 1967 to 1970.[4] In 1974, he was awarded the James E. Robinson chair in Business Administration.[3] He was Associate Dean from 1974 to 1977.[4] One of the students he mentored was William J. Abernathy.[5]

Skinner was a director and the vice president of the Ocean Energy Institute.[4] He was the recipient of an honorary doctorate from the University of Ghent in 2002.[4] He was a Fellow of Academy of Management.[4]

Selected writings

Books

  • Impact of New Technology: People and Organizations in Manufacturing and Allied Industries (with Arup K. Chakraborty, Elsevier Science, 1982).
  • Manufacturing: The Formidable Competitive Weapon (New York City: John Wiley & Sons, 1985).

Articles

gollark: See, any game can be made more fun if you implement human-level intelligences which can create stuff like pyramid schemes.
gollark: Presumably if food is magically non-perishable, lots of people will just store it, and the price won't vary *that* much because the only extra cost is some storage.
gollark: But then they can't do fun stuff like run scams.
gollark: I have a better way. Make your game AIs have human-level intelligence, and have them communicate and trade items! That way you get all the nice emergent behavior with the simple ease of implementing human-level AI.
gollark: But food is perishable!

References

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