Wicked (video game)

Wicked is a real-time strategy horror-themed video game released for the Amiga, Atari ST, and Commodore 64 in 1989 by Binary Vision Ltd. and Electric Dreams Software.[2] Activision had intended to release the game on IBM-PC DOS running on EGA in 1989, but had not put the plan into action.[1]

Wicked
Amiga cover art
Developer(s)Binary Vision Ltd.
Publisher(s)Electric Dreams Software
Designer(s)Paul Norris, Rupert Bowater
Programmer(s)Paul Norris
Artist(s)Neil Strudwick
Composer(s)Richard Joseph (Amiga, C64)
Wally Beben (Atari ST)
Platform(s)Amiga, Atari ST, Commodore 64, DOS (Cancelled)[1]
Release1989
Genre(s)Real-time strategy
Mode(s)Single-player

Plot

The protagonist of the game is sacrificed in order to become a ring of fire to combat the evil forces of darkness that mean to plunge the earth in eternal darkness. The evil forces exist in three different points of each Zodiacal constellation.

Gameplay

The game consists of using the ring of fire to keep the evil spores at bay, preventing new evil portals existing, defeating guardians so that the good spores can spread and destroy the existing evil portals before the time runs out. The difficulty of the game is determined by the night and day cycle, which has longer nights in the later levels.

Reception

Reception
Review scores
PublicationScore
The Games Machine93%(Amiga)
89% (Atari ST)[3]
Zzap!6492%(Amiga)[4]
82%(C64)[5]
Amiga Force86%(Amiga)[6]
CU Amiga84%[7]
81% [8]
ACE837[9]
ST/Amiga Format80%(Amiga)
80%(Atari ST)[10]
The One79%(Amiga)
77%(Atari ST)[1]
Datormagazin7/10[11]
AUI51%[12]
gollark: This is highly memetic.
gollark: `zstd -1` takes 3.20 seconds.
gollark: I'll turn the compression level down.
gollark: Which is ~~somewhat over~~ 140MiB/s, sad.
gollark: So apparently compression of my 735MiB of bee neuron data took 5.14 seconds.

References

  1. "The One, Issue 10" (10). July 1989: 59. Retrieved 22 March 2016. Cite journal requires |journal= (help)
  2. "Wicked - Lemon Amiga". Kim Lemon. July 8, 2006. Retrieved 21 March 2013.
  3. "The Games Machine, Issue 20" (20). July 1989: 25. Retrieved 22 March 2016. Cite journal requires |journal= (help)
  4. "Zzap!64, Issue 51" (51). July 1989: 77. Retrieved 22 March 2016. Cite journal requires |journal= (help)
  5. "Zzap!64, Issue 57" (57). January 1990: 74. Retrieved 22 March 2016. Cite journal requires |journal= (help)
  6. "Amiga Force 3 (March 1993) - Amiga Magazine Rack". abime.net. Retrieved 18 August 2015.
  7. "CU Amiga-64 (November 1989) - Amiga Magazine Rack". abime.net. Retrieved 18 August 2015.
  8. "CU Amiga-64 (July 1989) - Amiga Magazine Rack". abime.net. Retrieved 18 August 2015.
  9. "ACE: Advanced Computer Entertainment 22 (July 1989) - Amiga Magazine Rack". abime.net. Retrieved 18 August 2015.
  10. Gary Barrett (July 1989). "ST/Amiga Format, Issue 13" (13): 91. Retrieved 22 March 2016. Cite journal requires |journal= (help)
  11. "Datormagazin Volume 1989 No 11 (August 1989) - Amiga Magazine Rack". abime.net. Retrieved 18 August 2015.
  12. "AUI Volume 3 No 9 (September 1989) - Amiga Magazine Rack". abime.net. Retrieved 18 August 2015.


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