When Worlds Collide (role-playing game)

When Worlds Collide is a Multi-Versal role-playing game that uses Rifts to transfer players to parallel and new worlds.

When Worlds Collide
Designer(s)John Fountain, Alistair Dandy
Publisher(s)When Worlds Collide
Publication date2010 (1st edition)
Genre(s)multi-genre
System(s)Custom

Game system

The role playing game works on a basic dice system called T.H.E. System or Tri Hexahedral Engine System, using three 6 sided dice for most decision rolls.

Modules for WWC

The following modules have been created for the When Worlds Collide RPG

  • You Ain't From Around Here, Are You?
  • Hell Freezes Over
  • Vampire Holocaust
  • Born From Disaster
  • The Next Stop on the Curve
  • The Colour of Light
  • The Weight of Light
  • The Warmth of Light
gollark: Bee you, heavpoot, I will initiate the Omega contingency.
gollark: >daily
gollark: ++remind 1d >daily
gollark: >daily
gollark: Why is Syl *pinging* me?
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