Warlords (card game)

Warlords is an out-of-print collectible card game published in September 1997 by Iron Crown Enterprises.[1]

Warlords
Designer(s)Ian Trout
Publisher(s)Iron Crown Enterprises
Players2-8
Playing timeApprox 1 hour
Random chanceSome
Age range10+
Skill(s) requiredCard playing
Arithmetic
Basic Reading Ability

Gameplay

Based on the Warlords III computer game, Warlords is a simple multi-player fantasy game.[2] The objective is to become the first player to become the supreme Warlord. This is achieved by exploring, finding treasure, or waging war by assembling followers, gathering armies, and building citadels. The game was criticized for using a "Combat Resolution Table" where a player would add the Battle Value of their Army, Hero, Ally, and Artefact (sic) in a given stack, add terrain bonuses, subtracts the defender's total Battle Value, and then compare it to the table to determine the number of cards lost in each stack.[1] The cards had no rarities and lacked tournament support at the time.[1]

Reception

The reviewer from the online second volume of Pyramid stated that "Warlords. One of the best tactical combat games ever created for home computers. [...] Now it's a trading card game designed by the same folks as the computer games, and let me tell you its one of the most enjoyable TCGs I've played yet."[3]

gollark: Denied.
gollark: Naturally.
gollark: I can say, personally, that I have a *great* not accidentally choking anyone to death or close to death record.
gollark: Didn't he repeatedly say "I can't breathe"? That seems like a clear indication that someone can't breathe.
gollark: It seems like it would be hard to *accidentally* suffocate someone to death in such a situation.

References

  1. Miller, John Jackson (2003), Scrye Collectible Card Game Checklist & Price Guide, Second Edition, p. 631.
  2. Varney, Allen (December 1997), "Inside the Industry", The Duelist (#20), p. 92
  3. "Pyramid: Pyramid Pick: Warlords". Sjgames.com. 1998-06-26. Retrieved 2020-02-26.
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