Visual technology
Visual technology is the engineering discipline dealing with visual representation.
Types
Visual technology includes photography, printing, augmented reality, virtual reality and video.[1]
gollark: From that.
gollark: In 32 million μs.
gollark: You have 32 million microseconds.
gollark: I *will* do this, if you don't stop procrastinating in one way or another.
gollark: Anyway, do you want me to explain EVERY SINGLE PART of the OIR™ architecture diagram.
See also
References
- Henny 2012, p. 43.
Works cited
- Henny, Leonard M. (2012). "Trend Report: Theory and Practice of Visual Sociology". In Hughes, Jason (ed.). SAGE Visual Methods: Principles, Issues, Debates and Controversies in Visual Research. 1. London: SAGE Publications. pp. 1–64. ISBN 978-1-4462-7595-5.CS1 maint: ref=harv (link)
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.