Virtual Soccer
Virtual Soccer - known in Japan as J.League Super Soccer (Jリーグスーパーサッカー) - is a 1994 football video game published by Hudson Soft.
Virtual Soccer J.League Super Soccer | |
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![]() Japanese box art | |
Developer(s) | Probe Entertainment[1] |
Publisher(s) |
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Composer(s) | Andy Brock |
Series | J.League Super Soccer |
Platform(s) | Super NES[3] |
Release | |
Genre(s) | Traditional soccer simulation[1] |
Mode(s) | Single-player[3] Multiplayer[3] (up to five players) |
Summary
The Japanese version featured all clubs from the top division of Japan Professional Football League J. League Division 1 (1994 J. League season), while the European version featured national teams. The player can choose two views, from a left-right perspective or with top-down perspective.[1] There are many other options such as wind control, weather, environment, pitch type and player's velocity.[1]
gollark: I added a thing where I can remote into potatOS computers for... definitely debugging purposes... and run code, which makes it much easier to patch sandbox escapes where silly triangles don't release the code.
gollark: The sandboxing stuff makes up probably the majority of the code, and holes in the sandbox get discovered every month or so and quickly patched.
gollark: Maybe two years?
gollark: But mine actually does a lot of complex OS-ey things for sandboxing - basically, to stop people from meddling with its code, uninstalling it, sort of thing, but keep existing programs working, I have to try and confine stuff to a limited amount of functionality.
gollark: ComputerCraft computers are pretty feature-complete with just the built-in software, so most "OS"es are just fancy GUIs.
References
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