Virtual Murder (video game series)

Virtual Murder is a four-part murder mystery adventure video game series developed by Creative Multimedia Corporation. The games were released in 1993 and 1994 for Macintosh and Windows PCs.[1]

Virtual Murder
Cover of Virtual Murder 1: Who Killed Sam Rupert?
Genre(s)Adventure, murder mystery
Developer(s)Creative Media Corporation
Platform(s)Macintosh, Windows
First release1993
Latest release1994

Development

In 1993, Creative Multimedia Corporation decided to launch a series of police adventure video games onto the market. They sought a collaboration with Shannon Gilligan, who had a successful career as a screenwriter, novel writer, and children's book author.[2] The series aimed to transform the passive experience of reading a murder mystery into an active multimedia gaming experience.[3] They wanted the player experience to be grounded in realism and to be removed from the magic and science fiction of other detective mysteries.[2] Creative Multimedia announced the games in November 1992.[1]

On May 30, 1995, Creative Multimedia Corporation signed a deal with GTE Main Street to allow users of their interactive television network to access Creative Multimedia's CD-ROMs through their home television sets. The Virtual Murder series was among the first to be included because the game could be played using a TV remote control.[4]

Titles

  • Virtual Murder 1: Who Killed Sam Rupert? (1993)
  • Virtual Murder 2: Who Killed Elspeth Haskard? The Magic Death (1993)
  • Virtual Murder 3: Who Killed Brett Penance? The Environmental Surfer (1994)
  • Virtual Murder 4: Who Killed Taylor French? The Case of the Undressed Reporter (1994)

Gameplay and plot

Virtual Murder is a series of CD-ROM murder mystery adventure games. The player must solve a murder, facing the media at a press conference at the end of the game's time limit. The player determines what items from the crime scene need to be fingerprinted or sent to the lab for examination. They interview the leading candidates for the crime, relying on interviews an assistant has recorded with potential witnesses and suspects.[5]

All four games use a standard interface. The player has six hours available to visit the crime scene, perform an autopsy, examine the evidence, and interrogate the suspects.[6] After this, players go to the press conference where they need to get up to 10 questions right to advance to the warrant stage. Here, they can further interrogate three of the suspects, then create a warrant of arrest against one of the suspects.[7] In Who Killed Brett Penance?, there are three different murderers, and the murderer is different in each playthrough.[8]

Gilligan (initially portrayed by Shannon Gilligan herself and later by Sheryl Lee) serves as a detective sidekick who summarizes the crime scene, provides thumbnail sketches on suspects, and offers an opinion when queried.[9] A throw-back to earlier narrative forms, the character was one of the few examples in interactive media around 2004 of a device called "The Fifth Business", a character who solely exists to move the characters and plot toward the conclusion.[10] There is an occasional voiceover from the police superior who reminds the player of the work yet to be completed and the time remaining on the clock.[9] The games contain an in-game notebook that keeps track of what the player has learned and done, a similar device to that used in the Her Interactive Nancy Drew games.[11]

Critical reception

Allgame reviewer Anthony Baize recommended that players take copious notes and only expect to succeed on their fifth or sixth try because of the relentless press conference and warrant application sections.[12] Adventure Classic Gaming felt the technical merits and their boring and repetitive gameplay outweighed good intentions of the games.[13][14] PixelPacas rated the first game 3 out of 5 and described is as a 1990s version of Her Story.[15] CD-ROM World (quoted in CDaccess.com) wrote that the games succeeded in illustrating the tools and complexities of murder investigation.[16] Four Fat Chicks hoped their review steered away naive gamers from this game, which they considered dull and sub-par.[17] Adventure's Planet deemed the series "absolutely mediocre".[2] PC Gamer compared the gameplay to that of Sherlock Holmes: Consulting Detective, though criticized its small video window and grainy footage.[8]

In The End of Books – or Books Without End?, J. Yellowlees Douglas noted that the suspects simply answer the questions to a generic detective, rather than injecting their responses with reactions to an investigator with a colorful personality such as Philip Marlowe or Virginia West.[18] Wired] wrote that the series "proves the rich potential of the mystery genre in the interactive medium", and that "sophisticated multimedia entertainment can be put together on a reasonable budget".[19] Reconceptualizing the Literacies in Adolescents' Lives noted that the series inspired players to create murder mysteries of their own.[20] Computer Gaming World stated that because of their limited interactivity, the Virtual Murder series "is better understood as a work of fiction" than games, and would appeal more to mystery fans than gamers.[21] The magazine described the acting as "surprisingly good", and hoped that "future titles will involve more interactivity ... a promising start" for CMC.[21] CD-ROM Today felt the games have an intuitive interface a graceful design and thought they offered a refreshingly new standard for multimedia games.[22]

Who Killed Sam Rupert? was reviewed in 1993 in Dragon #195 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.[5] MacUser gave Who Killed Brett Penance? and Who Killed Taylor French? scores of 3.5 out of 5, and named them collectively one of 1995's top 50 CD-ROMs.[23]

The series sold 900,000 copies in five languages.[24]

Awards and nominations

  • New Media Invision Award of Excellence for Who Killed Sam Rubert?[24]
  • New Media Invision Award of Excellence for Who Killed Elspeth Haskard?[24]
  • New Media Invision Award of Excellence for Who Killed Taylor French?[25]
gollark: UTF-16 strings, interestingly enough.
gollark: Bee shadow hazards.
gollark: Shadow hazards, I mean.
gollark: Wow, the GTech™ apioumbrahazards worked!
gollark: This is why we should write English ASTs directly.

References

  1. ": Mord im Computer". Der Spiegel. 45. 1992-11-02. Retrieved 2018-03-22.
  2. "Adventure's Planet - Recensione : Virtual Murder 1: Who Killed Sam Rupert". www.adventuresplanet.it (in Italian). Retrieved 2018-03-22.
  3. Jong, Philip (October 17, 1997). "Virtual Murder 2: The Magic Death". Adventure Classic Gaming. Archived from the original on 2016-12-04. Retrieved 2018-03-20.
  4. "CREATIVE MULTIMEDIA AND GTE MAIN STREET STRIKE PARTNERSHIP; New agreement will deliver CD-ROMs over subscribers' TV sets. - Free Online Library". www.thefreelibrary.com. Retrieved 2018-03-22.
  5. Lesser, Hartley; Lesser, Patricia & Lesser, Kirk (July 1993). "The Role of Computers". Dragon (195): 57–64.
  6. Jong, Philip (October 17, 1997). "Virtual Murder 1: Who Killed Sam Rupert". Adventure Classic Gaming. Archived from the original on 2016-12-04. Retrieved 2018-03-20.
  7. Savignano, Lisa Karen (November 16, 2014). "The Magic Death: Virtual Murder 2". Allgame. Archived from the original on 2014-11-16. Retrieved 2018-03-20.
  8. PC Gamer 09 Feb 1995. February 1995. pp. 41–2.
  9. "The Pleasures of Immersion and Interaction | Electronic Book Review". www.electronicbookreview.com. Retrieved 2018-03-22.
  10. Wardrip-Fruin, Noah; Harrigan, Pat (2004). First Person: New Media as Story, Performance, and Game. MIT Press. ISBN 9780262232326.
  11. Garrand, Timothy (2006-07-21). Writing for Multimedia and the Web: A Practical Guide to Content Development for Interactive Media. CRC Press. ISBN 9781136134463.
  12. Baize, Anthony (December 12, 2014). "Who Killed Sam Rupert: Virtual Murder 1". Allgame. Archived from the original on 2014-12-12. Retrieved 2018-03-20.
  13. Jong, Philip (October 17, 1997). "Murder Mystery 3: Who Killed Brett Penance? The Environmental Surfer". Adventure Classic Gaming. Archived from the original on 2016-12-04. Retrieved 2018-03-20.
  14. Jong, Philip (October 17, 1997). "Murder Mystery 4: Who Killed Taylor French? The Case of the Undressed Reporter". Adventure Classic Gaming. Archived from the original on 2006-03-30. Retrieved 2018-03-20.
  15. "Who Killed Sam Rupert: Virtual Murder 1 Review". Pixel Pacas. 2016-08-17. Retrieved 2018-03-22.
  16. "The Magic Death, Virtual Murder 2 - from CD-ROM Access". www.cdaccess.com. Retrieved 2018-03-22.
  17. "Four Fat Chicks -- Who Killed Sam Rupert? Review". www.tap-repeatedly.com. Retrieved 2018-03-22.
  18. Douglas, J. Yellowlees (2001). The End of Books – or Books Without End?: Reading Interactive Narratives. University of Michigan Press. ISBN 0472088467.
  19. "The Magic Death". WIRED. Retrieved 2018-03-22.
  20. Alvermann, Donna E.; Hinchman, Kathleen A.; Moore, David W.; Phelps, Stephen F.; Waff, Diane R. (2007-07-10). Reconceptualizing the Literacies in Adolescents' Lives. Routledge. ISBN 9781317433859.
  21. Wilson, Johnny L. (April 1993). "CMC's Who Killed Sam Rupert?". Computer Gaming World. p. 46. Retrieved 6 July 2014.
  22. CD-ROM Today 01 July/Summer 1993. July 1993. p. 94.
  23. Echler, Nikki; Olson, Rebecca (October 1995). "Top Spins: 50 New CD-ROMs". MacUser. Archived from the original on July 26, 2001. Retrieved May 18, 2018.CS1 maint: multiple names: authors list (link)
  24. www.TheNetCave.com, NetMan Inc. "CQCM board and staff bios: Shannon Gilligan". www.kidsfirst.org. Retrieved 2018-03-22.
  25. "Shannon Gilligan Net Worth Wiki/Bio 2018: Awesome Facts You Need to Know". networthpost.com. Retrieved 2018-03-22.

Non-English reviews

This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.