Vectored I/O
In computing, vectored I/O, also known as scatter/gather I/O, is a method of input and output by which a single procedure call sequentially reads data from multiple buffers and writes it to a single data stream, or reads data from a data stream and writes it to multiple buffers, as defined in a vector of buffers. Scatter/gather refers to the process of gathering data from, or scattering data into, the given set of buffers. Vectored I/O can operate synchronously or asynchronously. The main reasons for using vectored I/O are efficiency and convenience.
Vectored I/O has several potential uses:
- Atomicity: if the particular vectored I/O implementation supports atomicity, a process can write into or read from a set of buffers to or from a file without risk that another thread or process might perform I/O on the same file between the first process' reads or writes, thereby corrupting the file or compromising the integrity of the input
- Concatenating output: an application that wants to write non-sequentially placed data in memory can do so in one vectored I/O operation. For example, writing a fixed-size header and its associated payload data that are placed non-sequentially in memory can be done by a single vectored I/O operation without first concatenating the header and the payload to another buffer
- Efficiency: one vectored I/O read or write can replace many ordinary reads or writes, and thus save on the overhead involved in syscalls
- Splitting input: when reading data held in a format that defines a fixed-size header, one can use a vector of buffers in which the first buffer is the size of that header; and the second buffer will contain the data associated with the header
Standards bodies document the applicable functions readv
[1] and writev
[2] in POSIX 1003.1-2001 and the Single UNIX Specification version 2. The Windows API has analogous functions ReadFileScatter
and WriteFileGather
; however, unlike the POSIX functions, they require the alignment of each buffer on a memory page.[3] Winsock provides separate WSASend
and WSARecv
functions without this requirement.
While working directly with a vector of buffers can be significantly harder than working with a single buffer, using higher-level APIs[4] for working efficiently can mitigate the difficulties.
Examples
The following example prints "Hello, Wikipedia Community!" to the standard output. Each word is saved into a single buffer and with only one call to writev()
, all buffers are printed to the standard output.
#include <stdio.h>
#include <stdlib.h>
#include <sys/types.h>
#include <unistd.h>
#include <sys/uio.h>
int main(int argc, char *argv[])
{
const char buf1[] = "Hello, ";
const char buf2[] = "Wikipedia ";
const char buf3[] = "Community!\n";
struct iovec bufs[] = {
{ .iov_base = (void *) buf1, .iov_len = sizeof buf1 - 1 },
{ .iov_base = (void *) buf2, .iov_len = sizeof buf2 - 1 },
{ .iov_base = (void *) buf3, .iov_len = sizeof buf3 - 1 },
};
if (-1 == writev(STDOUT_FILENO, bufs, sizeof bufs / sizeof *bufs))
{
perror("writev()");
exit(EXIT_FAILURE);
}
return 0;
}
References
- readv in the Single Unix Specification
- writev in the Single Unix Specification
- ReadFileScatter in MSDN Library
- Vstr the Vectored String API