Vampire Wars
Vampire Wars (ヴァンパイヤー戦争, Vanpaiyā Sensō) is an original video animation based on a novel series by Kiyoshi Kasai and published by Kadokawa Shoten, produced by Toei Animation and directed by Kazuhisa Takenouchi. It was broadcast in Canada by Super Channel on December 1, 2008.[1] It was broadcast in United States on May 5, 2008.[2] The OVA is licensed in the USA and United Kingdom by Manga Entertainment.[3] Manga Entertainment released a DVD of the Vampire Wars OVA on June 25, 2002.[4] The first volume was published in 1982 and the series overall spanned up to 11 novels. Artwork in the original printing was handled by Hiroyuki Kitazume, while the reprint was made by Takashi Takeuchi.
Vampire Wars | |
ヴァンパイヤー戦争 (Vanpaiyaa Sensou) | |
---|---|
Genre | Supernatural, Vampire |
Original video animation | |
Directed by | Kazuhisa Takenouchi |
Written by | Hiroyuki Hoshiyama |
Music by | Kazuhiko Toyama |
Studio | Toei Animation |
Licensed by | |
Released | 1991 |
Runtime | 50 minutes |
Cast
Character | Original Version | English Dub |
---|---|---|
Kuki Kosaburo | Masashi Sugawara | Roger May |
Milcea Millere | Shuuichi Ikeda | |
Kiki/Lamia | Yuka Koyama | Julia Brahms |
Bellboy | Hikaru Midorikawa | |
Muraki | Kaneto Shiozawa | |
Mirucha | Masaru Ikeda | Peter Marinker |
Charlie Milan | Takeshi Aono | |
Newscaster | Peter Marinker | |
George Lazare | Toshiya Ueda | Frank Rozelaar-Green |
Brigit | Yūko Mita | Sarah Wateridge |
gollark: And value that over actual money.
gollark: Which I suppose can make some sense if you assume that it's "rational" in that people... like surprises, or something, but...
gollark: People *play the lottery*, too.
gollark: People somehow can't accept positive-sum games.
gollark: > A core proposition in economics is that voluntary exchanges benefit both parties. We show that people often deny the mutually beneficial nature of exchange, instead espousing the belief that one or both parties fail to benefit from the exchange. Across 4 studies (and 7 further studies in the Supplementary Materials), participants read about simple exchanges of goods and services, judging whether each party to the transaction was better off or worse off afterwards. These studies revealed that win–win denial is pervasive, with buyers consistently seen as less likely to benefit from transactions than sellers. Several potential psychological mechanisms underlying win–win denial are considered, with the most important influences being mercantilist theories of value (confusing wealth for money) and naïve realism (failing to observe that people do not arbitrarily enter exchanges). We argue that these results have widespread implications for politics and society.
References
- "Gurren Lagann on Canada's Super Channel 2 Next Month". Anime News Network. 2008-11-24. Retrieved 2009-04-23.
- Hanson, Brian (May 3, 2008). "The Click May 3–9". Anime News Network. Retrieved 2009-04-23.
- "Manga Entertainment 2001 Release Schedule". Anime News Network. 2000-10-28. Retrieved 2009-04-23.
- "Vampire Wars (1991)". Amazon.com. Retrieved 2009-04-23.
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