Valley of the Four Winds

Valley of the Four Winds is a 1980 board game published by Games Workshop.

Gameplay

Valley of the Four Winds is a game where the forces of good must hold evil at bay while evil's objective is to take and hold the city of Farrondil; the game was based on a story which was originally published in White Dwarf.[1]

Reception

David Ladyman reviewed Valley of the Four Winds in The Space Gamer No. 37.[1] Ladyman commented that "Valley of the Four Winds suffers from being a British import" due to its higher price in the U.S., but concluded that "If you enjoyed the short story, by all means buy the game."[1]

Alan Paull reviewed Valley of the Four Winds for White Dwarf #24, giving it an overall rating of 9 out of 10, and stated that "Lewis Pulsipher has designed a game which is simple enough for the novice to tackle, and yet sufficiently demanding to offer a challenge to the experienced fantasy gamer. Information needed by the players is quickly and easily available. It is an ambitious project, successfully executed, and makes a very enjoyable fantasy game."[2]

gollark: <@319753218592866315> The sooner you start, the sooner we can experience lyricsearch™™®.
gollark: I can't even imagine a universe where I'm not. So there isn't one.
gollark: See? I'm right. In all cases.
gollark: Which is good.
gollark: Like Macron.

References

  1. Ladyman, David (March 1981). "Capsule Reviews". The Space Gamer. Steve Jackson Games (37): 26.
  2. Paull, Alan (April–May 1981). "Open Box". White Dwarf. Games Workshop (Issue 24): 15.
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