Utah GLX

Utah GLX was a project aimed at creating a fully free and open-source basic hardware-accelerated 3D renderer using the OpenGL rendering API on Linux kernel-based operating systems. Utah GLX predates Direct Rendering Infrastructure, which is what is used as of 2014.

Utah GLX parallel to 2D drivers. Only indirect rendering over GLX is possible.

John D. Carmack worked on Utah GLX.[1]

History

gollark: > America> freedom
gollark: Even LyricLy is constrained by people telling <@319753218592866315> to <@319753218592866315> make macron.
gollark: I'm just saying that you do not actually have utter freedom.
gollark: The space of projects you can get funded substantially for is much smaller than the space of all projects ever, or the space of interesting to work on ones.
gollark: Sure, but he is not free to do *anything* with it.

References


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