Utah GLX
Utah GLX was a project aimed at creating a fully free and open-source basic hardware-accelerated 3D renderer using the OpenGL rendering API on Linux kernel-based operating systems. Utah GLX predates Direct Rendering Infrastructure, which is what is used as of 2014.
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Utah GLX parallel to 2D drivers. Only indirect rendering over GLX is possible.
John D. Carmack worked on Utah GLX.[1]
History
- 2D drivers inside of the X server
- Indirect rendering over GLX, using Utah GLX
- Finally all access goes through the Direct Rendering Manager
gollark: > America> freedom
gollark: Even LyricLy is constrained by people telling <@319753218592866315> to <@319753218592866315> make macron.
gollark: I'm just saying that you do not actually have utter freedom.
gollark: The space of projects you can get funded substantially for is much smaller than the space of all projects ever, or the space of interesting to work on ones.
gollark: Sure, but he is not free to do *anything* with it.
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