Primordial Soup (board game)

Primordial Soup is a board game designed by Doris Matthäus & Frank Nestel and published by Z-Man Games. It was first published in 1997 in Germany by Doris & Frank under the name Ursuppe and this original version won 2nd prize in the 1998 Deutscher Spiele Preis.

Primordial Soup
Close-up of a game in progress
Designer(s)Doris Matthäus & Frank Nestel
Players3 to 4 (5-6 with extension)
Setup timeapprox. 10 minutes
Playing time90+ minutes
Random chanceMedium
Age range12 years and up
Skill(s) requiredDice rolling, Bidding, Capture

Theme

Each player guides a species of primitive amoeba drifting through the primordial soup. The player controls whether and how their amoebas move, eat and procreate using the 10 biological points which s/he receives each turn. A player may evolve their species by buying gene cards, which give the amoebas abilities such as faster movement. The abilities are pictured on the gene cards, showing amoebas growing fins, tentacles, spines, etc.

A key feature of the game is its self-balancing ecosystem. The food required by each amoeba is a mixture of the excrement of the other players' species. Food may become scarce and cause amoebas to starve, die and decompose into food. If one species becomes scarce, this will then cause problems for the other players, since their amoebas depend on all the other species to supply their food. Genes may mitigate this, for example by turning a species into a predator. However, this still requires some healthy prey to be available. Furthermore, the other players may react by turning their amoebas into predators themselves, growing spines for defense, or simply increase their procreation rate to offset the losses. The success of each strategy highly depends on the other players' actions as each species evolves to fill ecological niches.

Objective

Primordial Soup

Each turn each species scores points based upon its population and genes. The game ends when a player reaches 42 points or when the last environment card is drawn. This usually happens after 5-10 rounds so the game lasts 1–2 hours.

Equipment

  • A game board with spaces representing the primordial soup, a scoring track, and a compass diagram.
  • Two dice.
  • 28 pegged discs representing amoebas, in four sets of different colors and shapes.
  • 37 biological point tokens.
  • 25 beads for marking damage.
  • 55 foodstuff cubes in each color.
  • 4 score markers.
  • 33 gene cards.
  • 11 environment cards which indicate the direction of drift and the thickness of the ozone layer.
  • Game rules and reference sheets.

Reception

The reviewer from Pyramid #29 (Jan./Feb., 1998) stated that "Ursuppe is a very fine, fun game for three or four players from the game design company/team of Doris & Frank."[1]

gollark: It causes insanity and problems™.
gollark: It's not a very *good* drug.
gollark: Personally, I worship Athe.
gollark: Hmm, so it's particularly useless to you, then.
gollark: If god's plan explains whatever happens retroactively, it is entirely useless as a model to explain anything.

References

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