Uridium 2

Uridium 2 is a 1993 science fiction side-scrolling shoot 'em up originally designed by Andrew Braybrook for the Amiga. It is the sequel to Braybrook's earlier Commodore 64 game Uridium. Braybrook kept a diary of the game's development in late 1992, which was published in the British computer magazine The One.[1]

Uridium 2
Screenshot from the first level
Developer(s)Andrew Braybrook
Publisher(s)Renegade Software
Designer(s)Andrew Braybrook
Engineproprietary
Platform(s)Amiga
Release1993
Genre(s)Shoot 'em up
Mode(s)Single player, double player, double player team

Gameplay

Uridium 2 retains the same setting and gameplay of the original Uridium, but the presentation is highly improved, thanks to the Amiga's better graphics and sound capabilities. The sprites and background objects are more detailed and more colourful, and the sound includes a souped-up version of the original Uridium theme tune, as well as PCM sampled speech announcing important in-game events.

Gameplay improvements include a simultaneous two-player mode, power-ups left behind by shooting enemies, a radar screen at the bottom of the game screen, and an improved mini-game when the player reaches the dreadnought's reactor core: instead of a simple quick-draw test to disarm the reactor, the player now gets to actually shoot at the reactor core using a drone pilot.

gollark: I honestly have no clue why anyone would want this.
gollark: DuckDuckGo "Instant Answers".
gollark: Is there actually any situation where <@509849474647064576> isn't entirely useless?
gollark: I don't think it'd suit the esolangs server very well.
gollark: There doesn't seem to be another way with the terrible, terrible API.

References

  1. Uridium 2: Diary of a Game at the English Amiga Board
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