Uragyad'n of the Seven Pillars

Uragyad'n of the Seven Pillars is a 1981 role-playing game adventure for Traveller published by FASA.

Contents

Uragyad'n of the Seven Pillars is adventure set on the planet Vahjdi in the Far Frontiers sector, on a tidal-locked planet with a small habitable stretch of desert land, and the adventure centers on the attempts of a small group of hired mercenaries to lead the planet's low-tech native tribes in a rebellion against the higher-tech invaders from a nearby world.[1]

Reception

William A. Barton reviewed Uragyad'n of the Seven Pillars in The Space Gamer No. 49.[1] Barton commented that "Overall, Uragyad'n of the Seven Pillars is an excellent offering that should provide hours of entertainment and adventure to Traveller players. I recommend it highly."[1]

Bob McWilliams reviewed Uragyad'n of the Seven Pillars for White Dwarf #31, giving it an overall rating of 8 out of 10, and stated that "Well produced and with plenty going on, the designers have provided referees with as much help as can be fitted in booklets of this size, gone into detail at points in the adventure where it's necessary and not filled out with 'chrome'."[2]

Reviews

gollark: I have no nearby lakes and that seems unhelpful.
gollark: I think so. I'll recheck.
gollark: `#define EUCLEAN 117 /* Structure needs cleaning */` ?!??!?!?!?!
gollark: Yep!
gollark: I mean, that is just a highly apioformic eror.

References

  1. Barton, William A. (March 1982). "Capsule Reviews". The Space Gamer. Steve Jackson Games (49): 30–31.
  2. McWilliams, Bob (June–July 1982). "Open Box". White Dwarf. Games Workshop (Issue 31): 16–17.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.