Universal Scene Description
Universal Scene Description (USD) is a framework for interchange of 3D computer graphics data, created by Pixar. The framework focuses on collaboration, non-destructive editing, and enabling multiple views and opinions about graphics data.[1]
Support
- Apple support .usdz files in SceneKit, for 3D model interchange purposes.[4][5]
- Nvidia has announced support for USD in Omniverse, a graphics collaboration platform.[6]
- Houdini includes an implementation of USD, for purposes of format interchange and scene editing.[7]
- Blender includes support for USD export.[8]
gollark: Apparently in ye olden times they didn't ship with the wall plug actually connected.
gollark: Electrons are a government LIE!
gollark: Perhaps. Weird that they stopped, though, it's not like electronics became significantly less useful.
gollark: The closest thing is that we had to learn about UK plugs and how to wire them in Physics for some reason.
gollark: Are/were electronics classes a common thing in America or wherever? I don't think they really exist here.
References
- "Introduction to USD". graphics.pixar.com. Retrieved 2020-01-19.
- Sanders, James (2018-06-05). "Apple's USDZ AR file format: What you need to know". TechRepublic. Retrieved 2019-08-08.
- "USD Documentation : Usdz File Format Specification". Pixar Graphics Technologies. 2018. Retrieved 2020-06-02.
- Casserly, Martyn. "Everything you need to know about Apple's new USDZ augmented-reality file format". Macworld UK. Retrieved 2019-08-08.
- Horaczek, Stan (2018-06-15). "Apple and Pixar created a new file format for augmented reality on your phone". Popular Science. Retrieved 2019-08-08.
- "NVIDIA Omniverseā¢". NVIDIA Developer. 2019-03-11. Retrieved 2020-01-19.
- "Solaris | SideFX". www.sidefx.com. Retrieved 2020-01-19.
- "Universal Scene Description". Retrieved 2020-02-15.
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