Unity of effort

Unity of effort is the state of harmonizing efforts among multiple organizations working towards a similar objective.[1] This prevents organizations from working at cross purposes and it reduces duplication of effort. Multiple organizations can achieve unity of effort through shared common objectives. In military operations, unity of effort is similar to unity of command except it usually relates to coordinating organizations not in the same command, such as in interagency operations. In this case, unity of effort is often achieved through campaign plans or coordinating committees[2] instead of through a unified commander. In emergency management, unity of effort describes the integrated approach by different levels of government and multiple civilian organizations in response to the event.

United States

Department of Homeland Security

The National Response Framework as part of the National Strategy for Homeland Security includes unity of effort through unified command as one of its five key principles.[3] Unity of effort is effectively implemented under NRF by requiring emergency responses to be coordinated under National Incident Management System and Incident Command System standards as part of Comprehensive Emergency Management by objectives.

Department of State

The Office of the Coordinator for Reconstruction and Stabilization bases unity of effort on four principles:

  • A common understanding of the situation;
  • A common vision or goals for the reconstruction and stabilization mission;
  • Coordination of efforts to ensure continued coherency;
  • Common measures of progress and ability to change course if necessary.

Security Sector Reform (SSR)

Unity of effort is used to not conflict SSR programs with one another.

Notes

  1. Lawrence, Scott. Joint C2 Through Unity of Command, Joint Forces Quarterly, Autumn/Winter 1994-95, p. 107.
  2. Hoffman, F. G. "The Anatomy of the Long War's Failings", Vol 14, No 16, June 2009.
  3. National Response Framework - Core, p. 10
gollark: The standard library ones are nicer, except the particular way they're structured appears to not actually work for this.
gollark: The particularly annoying part is that the lower-level stuff seems to error in incomprehensible and weird ways.
gollark: These Rust bindings seem to effectively just be direct wrappers for the actual socket APIs, which are unpleasant to use.
gollark: But criticism is fun!
gollark: So they do a lot of work trying to map the register-machine machine code onto that while trying to maintain the illusion of being fast PDP-11s or something.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.