Ultimate Werewolf

Ultimate Werewolf is a card game designed by Ted Alspach and published by Bézier Games.[2] It is based on the social deduction game, Werewolf, which is Andrew Plotkin's reinvention of Dimitry Davidoff's 1987 game, Mafia.[3][4] The Werewolf game appeared in many forms before Bézier Games published Ultimate Werewolf in 2008.[2][1]

Ultimate Werewolf
Cover art for the deluxe edition released in 2014
Designer(s)Ted Alspach
Publisher(s)Bézier Games, Inc.
Players5 to 75
Age range9 & up
Skill(s) requiredBluffing, Partnership, Social skills, Roleplay, Negotiation, Deduction[1]

Gameplay

Ultimate Werewolf can be played with 5 to 75 players of all ages. Each player has an agenda: as a villager, hunt down the werewolves; as a werewolf, convince the other villagers that you are innocent, while secretly attacking those same villagers each night. A third major team working to kill off all others are the Vampires, who must kill both werewolves and villagers to win, and other neutral roles are available, each vying to achieve their own goals. Dozens of special roles are available to help both the villagers and the werewolves achieve their goals.[2][1]

The game has 12 unique roles being a set of sixteen fully illustrated cards, a moderator score pad to keep track of games, and a comprehensive game guide. (Some packages come with a free poster.)[2]

Expansion packs

  • Ultimate Werewolf: Classic Movie Monsters
  • Ultimate Werewolf: Night Terrors
  • Ultimate Werewolf: Artifacts[1][2][5]
  • Ultimate Werewolf: Urban Legends
  • Ultimate Werewolf: Wolfpack
  • Ultimate Werewolf: Hunting Party

Awards

One Night Ultimate Werewolf

One Night Ultimate Werewolf,[6] published by Bézier Games, is based on a similar concept to Ultimate Werewolf although the differences are significant enough to change the style and feel of gameplay.[7] The most notable difference between the two is that in One Night Ultimate Werewolf gameplay develops over a single "night", with only one round of plot development, voting and elimination.[8] As such, games are typically time limited to a small number of minutes with players opting to play successive, unrelated games. This approach makes individual games shorter, does not exclude players who are eliminated early in the game (as in Ultimate Werewolf) and often prompts faster paced games.[9]

One Night Ultimate Werewolf also provides a smartphone app taking the role of the moderator, available on both iOS and Android platforms.[10] The primary role of the app is to read out the moderator script, relieving the need for one of the players to take this impartial role, as required in Ultimate Werewolf.[8]

Editions

Like Werewolf, a number of extension packs exist for One Night Ultimate Werewolf.[6] One Night Ultimate Daybreak, One Night Ultimate Vampire and two bonus packs comprise additional character roles that can be used instead of or in combination with the roles from One Night Ultimate Werewolf. The One Night smartphone app enables players to include roles from any edition in a single game and adjusts the moderator script accordingly.[10]

Bézier games has released more games in the One Night Ultimate series: One Night Ultimate Alien[11] and One Night Ultimate Super Villains.

A legacy version of the game, Ultimate Werewolf Legacy, is currently in development.[12]

One Night roles

There is a general overlap between the roles of Ultimate Werewolf and One Night Ultimate Werewolf however the details of characters vary, largely stemming from the differences between the two games. For example, the Doppelgänger role in Ultimate Werewolf takes on the role of the character they have chosen only if that character dies. In Ultimate Werewolf the Doppelgänger can then take action in the subsequent night phases of the game. This is in contrast to the Doppelgänger role of One Night Ultimate Werewolf which, because of the single-round nature of game, immediately takes on the role of the player they have chosen and behaves as if they were that role during the night phase.[13]

gollark: Okay?
gollark: The government *cannot* and *should not* try and stop people doing stupid things.
gollark: Just don't handle chililililililillilili if you're worried.
gollark: Meh.
gollark: Wait, does *milk* somehow dechililoilizlzioe chilliilis?

References

  1. "Ultimate Werewolf: Ultimate Edition". BoardGameGeek. Retrieved 2 November 2012.
  2. "Utlimate Werewolf: Ultimate Edition". Bézier Games. Retrieved 2 November 2012.
  3. Robertson, Margaret (4 February 2010). "Werewolf: How a parlour game became a tech phenomenon". Wired. Retrieved 2 November 2012.
  4. Plotkin, Andrew. "Werewolf: A Mind Game". Retrieved 2 November 2012.
  5. "Ultimate Werewolf Artifacts Review". The Opinionated Gamers. Retrieved 2 November 2012.
  6. "One Night Ultimate Werewolf". Retrieved 20 February 2017.
  7. "Ultimate Werewolf Deluxe Edition vs One Night Ultimate Werewolf - Board & Card Games Stack Exchange". July 17, 2017.
  8. "A better version of Werewolf". Retrieved 20 February 2017.
  9. "Ted Alspach introduces One Night Ultimate Werewolf". Retrieved 20 February 2017.
  10. "One Night App". Retrieved 20 March 2017.
  11. "One Night Ultimate Alien - Bezier Games". July 17, 2017.
  12. Guida, Eddie (18 August 2016). "Bezier Games announces Ultimate Werewolf Legacy". Dice Tower News. Retrieved 18 October 2017.
  13. "Doppelgänger One Night Ultimate Strategy". July 17, 2017.
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