Traveller Book 4: Mercenary

Traveller Book 4: Mercenary is a 1978 role-playing game supplement for Traveller published by Game Designers' Workshop.

Contents

Mercenary is the fourth Traveller book, supplementing the original game of three volumes.[1] The volume sets out how to create a mercenary character for a Traveller campaign, and how the player can attempt to have the mercenary recruited. The balance of the book updates the Traveller weapons and combat system.[2]

Reception

In the March-April 1979 edition of The Space Gamer (Issue No. 22) Tony Watson recommended Mercenary, saying, "Over all, Mercenary is a good effort, worthy of the game it supplements. Players and referees who have an inclination towards the more martial aspect of the game should be sure and include the book into their campaigns."[1]

In the June 1979 edition of Dragon (Issue 26), Mark Day found the physical quality and layout to be excellent, but questioned why mercenaries could only come from Army or Marines rather than Navy and Scouts. He also questioned why huge plasma rifles were offered in the weapons update, but not simple laser pistols.[2]

In the August-September 1979 edition of White Dwarf (Issue 14), Don Turnbull gave Mercenary 9 out of 10, saying, "If you are into Traveller, this will be a welcome extension to the rules and will add to the already wide scope of them."[3]

In the May-June 1980 edition of The Space Gamer (Issue No. 28) Forrest Johnson recommended Mercenary, saying, "If you would like to spend an evening rolling up some rather interesting characters, you will like this book."[4]

gollark: Ugh, I just realised that Discord appears to have made the search mildly worse in the recent UI update.
gollark: Apparently, yes.
gollark: Nuclear waste is probably a problem, but less than climate change and the giant piles of spent lithium-ion batteries which would probably result from using batteries/solar.
gollark: Definitely nuclear power. It runs constantly unlike solar and whatnot, doesn't produce CO2, and uses fuel which we have enough of for a while and could use much more efficiently if there was much of an incentive to.
gollark: I'm also hoping some sort of comparatively cheap geoengineering-type solution is developed for climate problems, because otherwise we have basically no chance of hitting the not-heating-the-world-up-a-lot targets, unless the world ends up with a totalitarian ecodictatorship or something.

References

  1. Watson, Tony (March–April 1979). "Reviews". The Space Gamer. Metagaming (22): 24–25.
  2. Day, Mark (June 1979). "The Dragon's Augury". Dragon. TSR, Inc. (26): 41.
  3. Turnbull, Don (August–September 1979). "Open Box". White Dwarf. Games Workshop (14): 14.
  4. Johnson, Forrest (May–June 1980). "Capsule Reviews". The Space Gamer. Steve Jackson Games (28): 28.
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