Traveller Alien Module 2: K'kree

Traveller Alien Module 2: K'kree is a 1984 role-playing game supplement for Traveller published by Game Designers' Workshop.

Contents

K'kree is a supplement that details the race known to humanity as the Centaurs.[1]

Reception

Craig Sheeley reviewed K'kree in Space Gamer No. 71.[1] Sheeley commented that "The K'kree are a difficult race to game, but their difference should help to enliven any Traveller campaign. At [the price], 'K'kree is a good buy for the amount of material included."[1]

Steve Nutt reviewed Alien Module: K'Kree for Imagine magazine, and stated that "This module is a good way to expand your knowledge of the Traveller universe, and this alone will probably sell it, in spite of the shortcomings."[2]

Bob McWilliams reviewed K'Kree, Alien Module 2 for White Dwarf #65, giving it an overall rating of 7 out of 10, and stated that "Three adventures are provided and together they form a much better introduction (than with Aslan)."[3]

Reviews

gollark: ++choose 1000 lyricly macron
gollark: Only ABR ++choose has biasoformic entities.
gollark: I consider Macron's nonexistence and thus lack of ecosystem bad.
gollark: I kind of now want to rewrite the rust one in another language but all available ones are bad in some way.
gollark: Technically yes but it doesn't really work because writing it was hard.

References

  1. Sheeley, Craig (Nov–Dec 1984). "Capsule Reviews". Space Gamer. Steve Jackson Games (71): 56, 58.
  2. Nutt, Steve (January 1985). "Notices". Imagine (review). TSR Hobbies (UK), Ltd. (22): 42–43.
  3. McWilliams, Bob (May 1985). "Open Box". White Dwarf. Games Workshop (Issue 65): 8.
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