Traveller Adventure 9: Nomads of the World-Ocean

Traveller Supplement Adventure 9: Nomads of the World-Ocean is a 1983 role-playing game adventure for Traveller published by Game Designers' Workshop.

Plot summary

Nomads of the World-Ocean is an adventure that concerns an investigation by a group of adventurers into the alleged illegal slaughter by a subsidiary of an omnipotent megacorporation, of huge sea beasts of a waterworld.[1]

Reception

William A. Barton reviewed Nomads of the World-Ocean in Space Gamer No. 65.[1] Barton commented that "Overall, if you don't mind the duplication of theme from the earlier work, Nomads could be a worthwhile buy if you're interested in a waterworld and don't have the time or inclination to work it out on your own, or are simply interested in the possibilities of sea hunts with hunterfoil-type vessels."[1]

Andy Slack reviewed Adventure 9: Nomads of the World-Ocean for White Dwarf #49, giving it an overall rating of 9 out of 10, and stated that "If the adventurers can be properly guided into the scenario, it is superb stuff and will last up to a game year or so. The Brothers Keith have their faults, but they can make a world live like no-one else."[2]

Jim Bambra reviewed Adventure 9 – Nomads of the World Ocean for Imagine magazine, and stated that "Nomads is an excellent piece of work: it has intrigue, action, role-playing and a wealth of background. This world has been well developed; there is none of the sketchiness common to many Traveller worlds."[3]

Reviews

gollark: (this is because humans cannot reasoning under uncertainty)
gollark: It's fiiiiiiiine, I rounded the chances of them doing so off to zero.
gollark: Oh, and they still didn't get round to explaining the creepiness thing.
gollark: They can't kill me because that would be mean.
gollark: Anyway, we hit *those* limits ages ago, so we achieve our high clocks by extending the processors out into arbitrarily many orthogonal dimensions, ignoring the "speed of light", and patterning the logic gates directly onto underlying physical laws.

References

  1. Barton, William A. (September–October 1983). "Capsule Reviews". Space Gamer. Steve Jackson Games (65): 35–36.
  2. Slack, Andy (January 1984). "Open Box". White Dwarf. Games Workshop (Issue 49): 15.
  3. Bambra, Jim (February 1984). "Game Reviews". Imagine (review). TSR Hobbies (UK), Ltd. (11): 38.
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