Traveller Adventure 3: Twilight's Peak

Traveller Supplement Adventure 3: Twilight's Peak is a 1980 role-playing game adventure for Traveller published by Game Designers' Workshop.

Plot summary

Twilight's Peak is an adventure that spans more than 30 world across four subsectors of the Spinward Marches before concentrating on one planet where the player characters may learn the secret of the lost drug convoy of Twilight's Peak, as well as solve the mystery of the long-dead Ancients.[1]

Reception

William A. Barton reviewed Twilight's Peak in The Space Gamer No. 34.[1] Barton commented that "If there are any serious flaws to be found in Twilight's Peak, this reviewer was unable to locate them. It is the best adventure thus far created for Traveller. Don't pass this one up - not even for a cargo hold of advanced powered battle armor."[1]

Andy Slack reviewed Twilight's Peak for White Dwarf #24, giving it an overall rating of 10 out of 10, and stated that "In conclusion, I can only say: This is how Traveller should be. Buy it."[2]

Twilight's Peak was awarded the H.G. Wells Award for "Best Roleplaying Adventure of 1980".[3]

gollark: (also unix line endings are superior)
gollark: No, I know about these "line endings", I mean by what definition is "life" a "scam"?
gollark: By what definition?
gollark: Nobody has 313 bananos?! Wow.
gollark: You could do it now, you know.

References

  1. Barton, William A. (December 1980). "Capsule Reviews". The Space Gamer. No. 34. Steve Jackson Games. p. 34.
  2. Slack, Andy (April–May 1981). "Open Box". White Dwarf. No. 24. Games Workshop. p. 15.
  3. "The 1980 Origins Awards". Game Manufacturers Association. Archived from the original on December 16, 2012.
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