Traveller Adventure 1: The Kinunir

Traveller Supplement Adventure 1: The Kinunir is a 1979 role-playing game adventure for Traveller published by Game Designers' Workshop.

Plot summary

The Kinunir involves a small Imperial warship, now missing under mysterious circumstances.[1]

Reception

Forrest Johnson reviewed The Kinunir in The Space Gamer No. 28.[1] Johnson commented that "Could be fun. A prize for referees - but only a very imaginative and painstaking referee will be able to make full use of it. A challenge for any group of players."[1]

Bob McWilliams reviewed The Kinunir for White Dwarf #19, giving it an overall rating of 9 out of 10, and stated that "I refrain from giving this the maximum rating only because GDW may well do even better in future -- recommended without hesitation."[2]

The Kinunir won the H.G. Wells award for Best Roleplaying Adventure of 1979.[3]

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gollark: Such as GMart™ and some venture capital for a PotatOS precursor.
gollark: Well, I mostly got rich off highly dubiously useful business ventures.
gollark: They are NOT permitted in large quantities due to server load.
gollark: And hook up a modem for physical access and remote power on.

References

  1. Johnson, Forrest (May–June 1980). "Capsule Reviews". The Space Gamer. No. 28. Steve Jackson Games. p. 28.
  2. McWilliams, Bob (June–July 1980). "Open Box". White Dwarf. No. 19. Games Workshop. p. 21.
  3. "1979 Origins Awards Winners". Archived from the original on December 16, 2012.
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