Traveller Adventure 1: The Kinunir

Traveller Supplement Adventure 1: The Kinunir is a 1979 role-playing game adventure for Traveller published by Game Designers' Workshop.

Plot summary

The Kinunir involves a small Imperial warship, now missing under mysterious circumstances.[1]

Reception

Forrest Johnson reviewed The Kinunir in The Space Gamer No. 28.[1] Johnson commented that "Could be fun. A prize for referees - but only a very imaginative and painstaking referee will be able to make full use of it. A challenge for any group of players."[1]

Bob McWilliams reviewed The Kinunir for White Dwarf #19, giving it an overall rating of 9 out of 10, and stated that "I refrain from giving this the maximum rating only because GDW may well do even better in future -- recommended without hesitation."[2]

The Kinunir won the H.G. Wells award for Best Roleplaying Adventure of 1979.[3]

gollark: It is possible that I could port the database or something.
gollark: ++remind 7y10m do not accept sleeping pills in a minute
gollark: ++remind 8y prevent assasssinassaisnation of sound
gollark: ++remind 77s conquer remainder of local group
gollark: Hmm, true, true.

References

  1. Johnson, Forrest (May–June 1980). "Capsule Reviews". The Space Gamer. No. 28. Steve Jackson Games. p. 28.
  2. McWilliams, Bob (June–July 1980). "Open Box". White Dwarf. No. 19. Games Workshop. p. 21.
  3. "1979 Origins Awards Winners". Archived from the original on December 16, 2012.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.