Transport Fever (video game)

Transport Fever is a business simulation game developed by Urban Games and published by Gambitious Digital Entertainment. It is the second video game of the Transport Fever franchise, and was available worldwide for Microsoft Windows and macOS on 8 November 2016.

Transport Fever
Cover art of Transport Fever
Developer(s)Urban Games
Publisher(s)Gambitious Digital Entertainment
SeriesTransport Fever
Platform(s)
Release
  • WW: 8 November 2016
Genre(s)Business Simulation
Mode(s)Single-Player

Gameplay

Like its predecessor Train Fever, Transport Fever focuses on traffic simulation, but offers more varieties of transport vehicles, including buses, trains, ships and planes. The game starts in 1850 and allows players to play until the modern days, experiencing the transportation history stretching more than 150 years. New and better transport vehicles will be released gradually until the year 2014.[1] The game also features American and European campaigns, with each provides seven challenges by telling the historical context of the 19th and 20th century.[2]

Development and release

Transport Fever was revealed in April 2016.[3] It was developed by Urban Games, which was the developer of the Transport Fever franchise. The game was released on 8 November 2016 worldwide for Microsoft Windows.[4]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic71/100[5]
Review scores
PublicationScore
4Players79/100[6]
GameStar83/100[7]
PC Games8/10[8]

Transport Fever received "fairly positive" reviews, according to review aggregator Metacritic.[5]

The game scores an overall 7 points from TheSixthAxis, which suggests the game "great attention to detail", and praises the campaign mode is a good new content to enjoy. However, the cluttered UI system, inflexible roads and tracks placements and occasional bug would likely to make players lose their interests.[9]

Sergio Brinkhuis of Hooked Gamers writes that in comparison to its predecessor Train Fever, the game improved in almost every term of aspects. However, time progression in the game is a bit off. He also criticises the time system that "travel time versus distance is completely out of whack and a day in the game lasts mere seconds."[10]

The highest score among the thirteen reviews comes from GameStar. Benjamin Danneberg praises that the game offers better cargo systems and good new transports, but the controls are still flawed.[7]

gollark: We defined apioforms very clearly on certain websites.
gollark: Direct neural interface download generally works.
gollark: You just don't *get* apioforms.
gollark: Did you finish Infinity Train yet?
gollark: Tux1, consume 9291028488292 pentachorons.

References

  1. O'Connor, Alice (15 November 2016). "Trains, planes, and tycooning in Transport Fever". Rock, Paper, Shotgun. Retrieved 17 May 2020.
  2. "game overview". transportfever.com. Retrieved 17 May 2020.
  3. Smith, Adam (12 April 2016). "Planes, Trains And Automoboats: Transport Fever". Rock, Paper, Shotgun. Retrieved 17 May 2020.
  4. Davey, Jamie (11 April 2016). "Transport Fever is an economic transport simulator coming to PC this fall". gamewatcher.com. Retrieved 17 May 2020.
  5. "Transport Fever PC". Metacritic. Retrieved 17 May 2020.
  6. Oertel, Mathias (29 November 2016). "Test: Transport Fever". 4Players. Retrieved 17 May 2020.
  7. Danneberg, Benjamin (8 November 2016). "Transport Fever im Test - Das neue Transport Tycoon?". GameStar (in German). Retrieved 17 May 2020.
  8. Dammes, Matthias (26 November 2016). "Transport Fever im Test: Modellbahn mit Wirtschaftskreislauf". PC Games (in German). Retrieved 17 May 2020.
  9. gazzagb (8 November 2016). "Transport Fever Review". The Guardian. Retrieved 17 May 2020.
  10. Brinkhuis, Sergio (7 December 2016). "Transport Fever". hookedgamers.com. Retrieved 17 May 2020.
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