Touch Dictionary

Touch Dictionary (터치 딕셔너리, Teochi Digsyeoneoli) (formerly known as Touch Dic) is a dictionary software title for the Nintendo DS released in 2005 exclusively to South Korea.

Touch Dictionary
Developer(s)YBM Sisa[1]
Publisher(s)Daiwon C&A Holdings
Platform(s)Nintendo DS
Release
  • KOR: July, 2005
Genre(s)Dictionary
Mode(s)Single player

Features

A screenshot of the dictionary interface; this is the Japanese-to-Korean dictionary.

The dictionary offers translation to and from English, Japanese, and Korean. An advertisement for the game claims it offers 1.63 million words.[2]

On the bottom screen, the user enters the word he or she wants to translate in the source language, using the on-screen keyboard. Above the keyboard, a list of possible source words is displayed. The user can choose between multiple words with similar spelling, such as touch (タッチ, tacchi) and Dutch account (ダッチ・アカウント, dacchi akaunto). The top screen displays the results of the search. The user can scroll between results using an on-screen scroll wheel on the right side of the lower screen.

Additionally, the software has a calculator.

Development and release

The title was developed by YBM Sisa, a company that primarily creates English software for teaching people English.[1] It was published by Daiwon C&A Holdings,[3] now known as Daewon Media. The name was changed from Touch Dic to Touch Dictionary for release due to Western audiences mocking the original name for being unintentionally and comically vulgar. It was released only in South Korea. A Korean video advertisement for Touch Dictionary uses the phrase "단어를 자극한다" (daneoleul jageukhanda) as a slogan.[4] Roughly translated, it means "Words stimulate."

Sony Computer Entertainment Korea produced a similar game, Hand Dictionary, for release for the PlayStation Portable.[5] Comparing it with the Touch Dic, IGN jokingly called Sony's version Hand Dic.[6]

gollark: ```javascript let c=undefined; let okeys=Object.keys(nt) while (total>0){ let apiokey=okeys[Math.floor(Math.random()*okeys.length)]; total-=nt[apiokey]; c=apiokey } return c;```What *is* this?
gollark: Hmm, there are 1962 starters, this *cannot* be that slow.
gollark: Although it probably shouldn't run in quadratic time, at least.
gollark: Ah, it looks like the weighted random algorithm is poor.
gollark: Or I could just reimplement the entire markov module in Rust or something.

References

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