Torpedo Fire
Torpedo Fire is a turn-based submarine warfare game written by John Lyon for the Apple II and published by Strategic Simulations in 1981.[1]
Torpedo Fire | |
---|---|
Publisher(s) | Strategic Simulations |
Designer(s) | John Lyon[1] |
Platform(s) | Apple II |
Release | 1981 |
Genre(s) | Turn-based strategy |
Gameplay
Torpedo Fire is a simulation of a submarine attack on a convoy.[2] It is designed for two players, where each turn covers 60 seconds of simulation time.[3]
Reception
Forrest Johnson reviewed Torpedo Fire in The Space Gamer No. 41.[2] Johnson commented that "I cannot help but feel that Strategic Simulations has taken a wrong turn somewhere. I hope they find their way again soon."[2]
Bob Proctor, in a detailed analysis for Computer Gaming World, concluded "Although extremely well conceived, the concepts could have been better implemented. "[3]
gollark: This is quite hard, "stealing code from OpusOS" time!
gollark: No.
gollark: I *really* ought to overhaul the sandboxing code for potatoos™ already.
gollark: I suppose it's plausible that these are mostly written by people who don't know how loops work.
gollark: It's weird how so many of these bad password programs just reboot and shutdown whenever you do it wrong.
References
- Hague, James. "The Giant List of Classic Game Programmers".
- Johnson, Forrest (July 1981). "Capsule Reviews". The Space Gamer. Steve Jackson Games (41): 36.
- Proctor, Bob (November–December 1981). "Torpedo Fire: Review and Analysis". Computer Gaming World. 1 (1): 9–12.CS1 maint: date format (link)
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