Torpedo Fire

Torpedo Fire is a turn-based submarine warfare game written by John Lyon for the Apple II and published by Strategic Simulations in 1981.[1]

Torpedo Fire
Publisher(s)Strategic Simulations
Designer(s)John Lyon[1]
Platform(s)Apple II
Release1981
Genre(s)Turn-based strategy

Gameplay

Torpedo Fire is a simulation of a submarine attack on a convoy.[2] It is designed for two players, where each turn covers 60 seconds of simulation time.[3]

Reception

Forrest Johnson reviewed Torpedo Fire in The Space Gamer No. 41.[2] Johnson commented that "I cannot help but feel that Strategic Simulations has taken a wrong turn somewhere. I hope they find their way again soon."[2]

Bob Proctor, in a detailed analysis for Computer Gaming World, concluded "Although extremely well conceived, the concepts could have been better implemented. "[3]

gollark: For maximum authenticity, the actual over-the-airwaves one complete with probably a lot of static instead of their uncool internet stream.
gollark: But nothing else. Only BBC Radio 4.
gollark: I was considering adding an AutoBotRobot feature where it streams BBC Radio 4 into voice channels.
gollark: What do you plan to *do* with it?
gollark: Handle it *how*?

References

  1. Hague, James. "The Giant List of Classic Game Programmers".
  2. Johnson, Forrest (July 1981). "Capsule Reviews". The Space Gamer. Steve Jackson Games (41): 36.
  3. Proctor, Bob (November–December 1981). "Torpedo Fire: Review and Analysis". Computer Gaming World. 1 (1): 9–12.CS1 maint: date format (link)
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