Torpedo Fire

Torpedo Fire is a turn-based submarine warfare game written by John Lyon for the Apple II and published by Strategic Simulations in 1981.[1]

Torpedo Fire
Publisher(s)Strategic Simulations
Designer(s)John Lyon[1]
Platform(s)Apple II
Release1981
Genre(s)Turn-based strategy

Gameplay

Torpedo Fire is a simulation of a submarine attack on a convoy.[2] It is designed for two players, where each turn covers 60 seconds of simulation time.[3]

Reception

Forrest Johnson reviewed Torpedo Fire in The Space Gamer No. 41.[2] Johnson commented that "I cannot help but feel that Strategic Simulations has taken a wrong turn somewhere. I hope they find their way again soon."[2]

Bob Proctor, in a detailed analysis for Computer Gaming World, concluded "Although extremely well conceived, the concepts could have been better implemented. "[3]

gollark: This is quite hard, "stealing code from OpusOS" time!
gollark: No.
gollark: I *really* ought to overhaul the sandboxing code for potatoos™ already.
gollark: I suppose it's plausible that these are mostly written by people who don't know how loops work.
gollark: It's weird how so many of these bad password programs just reboot and shutdown whenever you do it wrong.

References

  1. Hague, James. "The Giant List of Classic Game Programmers".
  2. Johnson, Forrest (July 1981). "Capsule Reviews". The Space Gamer. Steve Jackson Games (41): 36.
  3. Proctor, Bob (November–December 1981). "Torpedo Fire: Review and Analysis". Computer Gaming World. 1 (1): 9–12.CS1 maint: date format (link)
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