Time Tripper (board game)

Time Tripper is a 1980 board game published by Simulations Publications, Inc.

Gameplay

Time Tripper is a game for 1-4 players, where each player controls a Vietnam War era American GI who inaccurately manipulates the time flux and is transported to a significant battle in either the past or the future. If he survives the battle, the soldier then tries re-manipulate the time flux, either returning to his own time, or being randomly transported to another battle.[1]

The game includes a box, a rulebook, a map with two time displays (for the past and future) that include 36 "time locations", and counters for the soldiers, their equipment, and the creatures and soldiers they encounter.[2]

Reception

In the September 1980 edition of The Space Gamer (Issue No. 31), Keith Gross admired the refreshingly novel nature of Time Tripper, saying, "[It] is one of the few non-Swords-and-Sorcery fantasy games. Its design is highly innovative. Timetripper is highly recommended for all fantasy or s-f gamers who want to try something out of the ordinary."[1]

In the October 1980 edition of Dragon (Issue 42), Tony Watson also liked the innovative nature of the game, as well as its value as a solitaire game: "Time Tripper is a fun game. The idea is novel, the encounters are interesting without taking themselves too seriously, and the game is varied enough so that it never gets boring. It’s also a fine solitaire game, and that’s a big plus for those gamers who have a difficult time meeting with opponents."[2]

gollark: I think those are larger-scale.
gollark: Also, on the turn rate thing being mentioned, while I doubt TJ09 is manually twiddling values when people get turns, there may be for some strange reason some automatic system to make turns less likely after lots have happened.
gollark: I'll have to see how my AR script does it.
gollark: <@237432744659910656> Wouldn't it be easier to just copy the image link out of the BBCode instead of mucking around with a forum thing?
gollark: Hatching them at that time isn't *that* hard.

References

  1. Gross, Keith (September 1980). "Capsule Reviews". The Space Gamer. Steve Jackson Games (31): 24.
  2. Watson, Tony (October 1980). "The Dragon's Augury". Dragon. TSR, Inc. (42): 51–52.
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