Time & Time Again

Time & Time Again is a role-playing game published by Timeline Ltd. in 1984.

Description

Time & Time Again is a time-travel system featuring combat rules that can be used for any historical period.[1] PCs can't change the past; they are employed to protect observing time-travel scholars or track down time travelers who have gone berserk.[1] The emphasis is on interacting with historical societies, not altering them.[1] The game includes character creation, maps, charts, and three sample scenarios.[1]

Publication history

Time & Time Again was designed by H.N. Voss and W.P. Worzel, and published by Timeline Ltd. in 1984 as a boxed set containing a 52-page book and a 48-page book, and three four-page pamphlets.[1]

Reception

William A. Barton reviewed Time and Time Again in Space Gamer No. 76.[2] Barton commented that "if you prefer a lot of background info, relatively simply but realistic mechanics, and straight, 'hard' sf in your time traveling, over less background, more mechanics, and a science-fantasy approach – and you don't mind researching your own scenarios – Time and Time Again is the time-travel RPG for you. If the opposite, stick with Timemaster."[2]

Reviews

gollark: Yes, anarchy is bad, bees will be deployed, etcetera.
gollark: No. Deploying counterbees.
gollark: (warning:Do not bring monopole matter into contact with normal matter.Do not gather monopole matter into dense configurations: collapse into a black hole will occur even if the configuration is structurally stable.Construction of monopole matter may require star deconstruction and megascale structures.See your local physics provider for more information and local availibility.)
gollark: THE KNOWLEDGE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF UNLEASHING INDESCRIBABLE HORRORS THAT SHATTER YOUR PSYCHE AND SET YOUR MIND ADRIFT IN THE UNKNOWABLY INFINITE COSMOS.
gollark: As I like to say, initiate protocol APIO-1244-UÄF.

References

  1. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. pp. 349–350. ISBN 0-87975-653-5.
  2. Barton, William A. (Sep–Oct 1985). "Capsule Reviews". Space Gamer. Steve Jackson Games (76): 36.
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