Theme Park Mystery

Theme Park Mystery (Sometimes with the tagline: "Variations on a theme") is an adventure video game developed by Brian Howarth and Taeman Irmak[1] released in 1990, for the Commodore Amiga published by Konami. It was also released to the Atari ST and also DOS later in 1990.[2] The game features themes and activities surrounding a haunted and gruesome amusement park.[3]

Theme Park Mystery
United States Commodore Amiga Box Art
Developer(s)Joined Up Writing Software[1]
Publisher(s)Konami,Image Works
Programmer(s)Brian Howarth 
Artist(s)Teoman Irmak 
Platform(s)Commodore Amiga, Atari ST, DOS[1]
Release1990[1]
Genre(s)Adventure
Mode(s)Single-player[1]

Gameplay

The player is tasked with journeying through 4 worlds, whilst collecting keys, potions and other ingredients to solve the cause of the players uncles' insanity.[4] The player has recently inherited a new property, a Magic Canyon Theme Park.[5][6] The park has become abandoned, and infested with enemies from gouls to apes.[5]

Starting at a Zoltan Wishing Machine,[7] the player continues through four zones of the theme park - Dragonland, Dreamland, Futureland and Yesterdayland.[3] Hidden within these levels are a total of eight boss fight with Demons, each of which require being brought back to the Zoltan machine.[7]

Each of the four world has its own gimmick and control scheme. Yesterdayland is the games hub world, where the player can access the other worlds and the rest of the game via monorail.[4] Dragonland has the game play as side-scrolling platformer,[7] Dreamworld is set inside a dream, on a chess board[4] and Futureland is an on rails shooter; where the player is firing bullets atop a rollercoaster.[4] Aside from Yesterdayland, the remaining worlds can be visited in any order.[8]

Development

A section of platforming from "Dragonland".

Theme Park Mystery was created by British company Joined Up Writing Software, a group made up of Brian Howarth and Taeman Irmak. The development company would only ever go onto create this one game, with Howarth moving shortly after to the United States.[1] He would continue to work on games working for CinemaWare; USA until the company dissolved the following year. Howarth would spend time working on this game, whilst he was also working for CinemaWare.[9] Irmak created the artwork, whilst Howarth programmed the game.[10]

The game was developed with a historical feel to the Theme Park, with the game's manual documenting the history of some theme park attractions[11] such as bumper cars and fortune-telling; as well as an A to Z of Divination[11]

Reception

Review Score
Review scores
PublicationScore
The Games Machine81% [5]
Amiga Computing73% [12]
Amiga Joker74% [13]
ACE: Advanced Computer Entertainment880/1000 [7]
CU Amiga86% [4]

Reviews for the game were generally high, with Computer and Video Games gaming newspaper giving the game 85%;[14] claiming that there was "only one way to sum up Theme Park Mystery - Surreal." and that the game had great graphics, and "equally impressive sound effects". CU Amiga rated the game 86% and praised the game as "highly playable".[4] The Games Machine also rated the game well at 81%, complaining that the "gameplay as a whole is on the tough side".[5]

However, publications such as Amiga Computing were not as pleased with the game, and Amiga Joker had lower reviews of 73% & 74% respectively.[12][13] Amiga Computing were especially down on the game, saying the graphics were "gob smackingly mediocre", but were also "unusual and interesting".

gollark: Cannot reproduce.
gollark: Spatial IO is basically for moving areas of space in and out of the world at the cost of significant amounts of RF.
gollark: Plus I plan to use the spatial IO frame to include useful stuff like a garden.
gollark: Er, if you count the water in that tank, there is one.
gollark: Compact machine with integrated spatial IO frame.

References

  1. "Moby Games - Joined Up Writing Software". Mobygames. Archived from the original on October 16, 2017. Retrieved October 16, 2017.
  2. "Release Info Moby Games". MobyGames. Archived from the original on October 16, 2017. Retrieved October 16, 2017.
  3. "Theme Park Mystery for Amiga (1990)". MobyGames. Archived from the original on October 15, 2017. Retrieved October 16, 2017.
  4. "Theme Park Mystery review from CU Amiga (May 1990) - Amiga Magazine Rack". amr.abime.net. Archived from the original on October 15, 2017. Retrieved October 16, 2017.
  5. "Theme Park Mystery review from The Games Machine 32 (Jul 1990) - Amiga Magazine Rack". amr.abime.net. Archived from the original on October 15, 2017. Retrieved October 15, 2017.
  6. "Back of Box Art". Blurb. Archived from the original on January 4, 2018.
  7. "Theme Park Mystery review from ACE: Advanced Computer Entertainment 34 (Jul 1990) - Amiga Magazine Rack". amr.abime.net. Advanced Computer Entertainment. Archived from the original on October 16, 2017. Retrieved October 16, 2017.
  8. "Theme Park Mystery: Variations on a theme". Lemon Amiga. Archived from the original on March 20, 2018. Retrieved January 3, 2018.
  9. "Theme Park Mystery for Amiga (1990) Trivia". MobyGames. Archived from the original on January 4, 2018. Retrieved January 3, 2018.
  10. "Theme Park Mystery (1990) credits". Mobygames. Archived from the original on January 4, 2018. Retrieved January 3, 2018.
  11. "Theme Park Mystery Manual". Mirrorsoft. 1990. Archived from the original on March 20, 2018. Retrieved January 3, 2018.
  12. "Theme Park Mystery review from Amiga Computing Vol 3 No 3 (Aug 1990) - Amiga Magazine Rack". amr.abime.net. Amiga Computing. Archived from the original on October 16, 2017. Retrieved October 16, 2017.
  13. "Theme Park Mystery review from Amiga Joker (Jun - Jul 1990) - Amiga Magazine Rack". amr.abime.net. Amiga Joker. Archived from the original on October 16, 2017. Retrieved October 16, 2017.
  14. "Theme Park Mystery review from Computer + Video Games 104 (Jul 1990) - Amiga Magazine Rack". amr.abime.net. Computer + Video Games. Archived from the original on October 15, 2017. Retrieved October 15, 2017.
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