The Wizard of Oz (1985 video game)
The Wizard of Oz is an illustrated text adventure game developed by and published by Windham Classics for the Apple II, Commodore 64, MS-DOS and MSX in 1985. It is an adaptation of the books The Wonderful Wizard of Oz and The Marvelous Land of Oz.
The Wizard of Oz | |
---|---|
Developer(s) | Windham Classics |
Publisher(s) | Windham Classics |
Artist(s) | Barry Moser[1] |
Platform(s) | Apple II, Commodore 64, MS-DOS, MSX |
Release | 1985 |
Genre(s) | Interactive fiction |
Mode(s) | Single-player |
Gameplay
Plot
Reception
The Wizard of Oz was positively received by press, including II Computing,[2] Ahoy!,[3] and Commodore Power Play.[4][5]
gollark: I could make a reactor simulation library, that might be a fun project. And then use it to optimize reactors somehow.
gollark: Well, in kitchen sinks, I guess you would need it less than in some weird quest pack with (oh, the horror) limits access to advanced generators.
gollark: Is power storage actually very *necessary* in most modded games?I mean, unless you're evil and use solar.
gollark: I think the idea was a battery working by pumping water up hills and gathering energy from it going down.
gollark: Aren't we all?
References
- "Knight Letter No. 26". Retrieved 2015-11-03.
- "II Computing Vol 1 No 3 Feb Mar 86". Retrieved 2015-11-03.
- "Ahoy! - Issue 27 (1986-03)(Ion International)(US)". Retrieved 2015-11-03.
- "Commodore Power Play Issue 18". Retrieved 2015-11-03.
- "Commodore Power Play Issue 20". Retrieved 2015-11-03.
External links
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