The White Chamber

The White Chamber is a science fiction adventure game created by Studio Trophis using the Wintermute Engine. Originally designed as a university project, it was expanded to a full game and released for Microsoft Windows as free download in 2005.[1]

the white chamber
Developer(s)Studio Trophis
Designer(s)Richard Perrin
Artist(s)Paul Johnson
Composer(s)Zakir Rahman
EngineWintermute Engine 
Platform(s)Microsoft Windows
ReleaseMarch 2005
Genre(s)Single-player Adventure
Mode(s)Single-player 

Gameplay

The player controls a girl who awakens in a coffin in a darkened room. She has no memory of how she got there, and opens the windows to reveal that she is in fact in space. The player must solve the puzzles and move from room to room, piecing together what happened to the crew of the station.[2] Along the way, she discovers logs from a technician named Arthur Anderson documenting the mystery of the main laboratory, the titular "white chamber".

Release history

The first release of the game was released for free in 2005, and featured four endings depending on the player's choices during the game. It originally had no voice acting, but several animated sections, including an opening and ending. The inclusion of anime sequences meant the game was over 300 MB to download.

The size was one of the contributing factors to the fact that it was originally available exclusively through bittorrent. In an article for PCZone Richard Perrin stated that using bittorrent allowed them to reduce their bandwidth costs greatly. The game is no longer available for direct download on the Studio Trophis site, due to unexpected increases in traffic. There is however, a download link on the site page.

The game has been updated multiple times and is now at version 1.7. It features eight endings and the text in nine languages, English, Czech, French, German, Greek, Italian, Polish, Portuguese and Russian and voice acting in either English or German.[2]

the white chamber's source code and assets have been released under the CC BY-NC-SA Creative Commons license.[3] That means anyone is free to share and modify the game as long as Studio Trophis is credited, it is not for commercial gain, and that the result is made available under a similar license ("Freeware"). The game's engine ("Wintermute") source code was later released under the MIT license in 2013 on Bitbucket.[4][5]

Around 2014 a remastered version was announced for commercial re-release, by Richard Perrin's successor company.[6]

Reception

Reception
Review scores
PublicationScore
JustAdventureA[7]
FreePCGamers8/10[8]
The Inventory magazine80/100[9]

the white chamber has received very positive critical reactions. The New York Times described it as "Grisly and intriguing, with logical puzzles and surprising plot twists, Chamber is a first-rate garage game."[10] The Inventory magazine called it "A genuinely suspenseful horror game in a marvelously drawn anime style. All in all this game is a marvelous first outing by Studio Trophis." and gave 80/100 points.[9][10] IndieGames.com included it in their list of top adventure games of for 2006.[11]

As of May 2006 the game has been downloaded over 100,000 times and has featured on many magazines across the world (including the UK's best-selling SFX magazine[12] and The New York Times) and appeared often on cover discs.

gollark: Plus, every time I work on a JS project and leave it for 6 months npm gives me a ton of "dependency security issue" warnings.
gollark: In one event on here I lost an *hour* of time tracking down a bug which would be stopped if it errored on out of bounds array access instead of just doing `undefined`.
gollark: And I'm also moderately competent at JS but æææ the typing.
gollark: I *used* Go. It's bad.
gollark: Rust has nice modern features and such but I just find it slow to write with.

References

  1. "About Us". Studio Trophis. Retrieved April 28, 2019.
  2. "the white chamber". Studio Trophis. Retrieved April 28, 2019.
  3. "Downloads". Studio Trophis. Retrieved April 28, 2019.
  4. Nedoma, Jan. "license.txt". Bitbucket. Retrieved April 28, 2019.
  5. Nedoma, Jan (March 23, 2013). "Wintermute Engine source code - the complete guide". Wintermute Engine. Dead:Code Software. Retrieved April 28, 2019.
  6. "the white chamber". Locked Door Puzzle. Lupus Studios. Retrieved April 28, 2019.
  7. Washburne, Robert (April 18, 2005). "The White Chamber". JustAdventure. Archived from the original on August 14, 2011. Retrieved April 28, 2019.
  8. "The White Chamber - Free PC Game Review". FreePCGamers. February 2009.
  9. "The White Chamber Game Review". PAH Nation. May 1, 2015. Retrieved April 28, 2019.
  10. Herold, Charles (May 6, 2005). "Off the Couch, Deeper Into the Psyche". New York Times. Retrieved April 28, 2019.
  11. W., Tim (February 15, 2007). "Top 20 Adventure Games: Part 1". IndieGames.com. Retrieved April 28, 2019.
  12. Holmes, Leah (June 2005). "Press". Studio Trophis. SFX Magazine. Retrieved April 28, 2019.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.